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undeadsteamU

undeadsteam

@undeadsteam
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Recent Best Controversial

  • ๐Ÿšง Weekly Development Update
    undeadsteamU undeadsteam

    e6aaaaf9-247e-4f6c-81db-375e0266e720-image.png
    ๐ŸŽฎ Client

    Done
    (no new completions this cycle)

    In Progress

    ๐Ÿ›  Drones client infrastructure โ€“ Factory, Prefab, Pool, Entity Components

    ๐Ÿ”ซ Hip fire โ€“ animation & gameplay logic

    ๐Ÿ–ฅ Game Server

    Done
    (no new completions this cycle)

    In Progress

    ๐Ÿ›  Drones infrastructure โ€“ Service, Handler, Pool, Entity Components

    ๐Ÿ”„ Hip fire logic sync โ€“ ensure consistent server-side handling

    ๐ŸŽฏ Sync hip fire animation โ€“ align visuals with gameplay

    ๐Ÿž Bug fix โ€“ stamina & thirst currently can kill player unexpectedly

    ๐Ÿ”‘ Next Focus

    Finalize drones infrastructure across client & server.

    Lock in hip fire logic & animation syncing.

    Patch stamina/thirst bug to prevent accidental player deaths.

    Project Backstage

  • Our Devs are cooking something EPIC!! Are you guys ready for it??
    undeadsteamU undeadsteam

    6339989d-0b90-47ae-bb63-10872d3760d0-image.png

    Project Backstage

  • LAUNCHING OCTOBER 2025!!!
    undeadsteamU undeadsteam

    5868408525028444213.jpg

    WISHLIST NOW!! ON STEAM!!!

    LAUNCHING OCTOBER 2025!!!

    Project Backstage

  • ๐Ÿ“ Devlog Update โ€“ Progress & Polish
    undeadsteamU undeadsteam

    c9bdc672-a8d5-4da2-8036-5b88ff7e3358-image.png

    Weโ€™ve been steadily moving through both design polish and client-side improvements. Hereโ€™s a look behind the curtain at whatโ€™s been done and whatโ€™s still in motion:

    ๐ŸŽฎ Game Design

    Completed:

    Weapon configuration polish โ€“ balancing, feel, and presentation are getting closer to the final vision.

    In Progress:

    Localization โ€“ laying the groundwork so players around the world can fully experience the game in their own language.

    Configuration polish โ€“ focused on:

    Localization consistency

    Affix system adjustments (refining bonuses and modifiers)

    Shop interactions (usability and clarity)

    ๐Ÿ›  Client Development

    Completed:

    Attack animations syncing โ€“ actions now display consistently across players, improving multiplayer reliability.

    FPS limiter โ€“ added as a Graphics settings option to give players more control over performance.

    Localization bug fix โ€“ resolved an issue where language wouldnโ€™t update after selection.

    Minimap visuals โ€“ refreshed and updated to improve readability and navigation.

    ๐Ÿ” Closing Thoughts

    This phase has been less about flashy features and more about tightening the screws: synchronizing core systems, fixing long-standing issues, and polishing the overall experience. While a lot of this work happens โ€œunder the hood,โ€ it lays a solid foundation for the upcoming features and gameplay depth weโ€™re preparing next.

    Project Backstage

  • ๐Ÿš€ [Dev Update] Client Progress Report
    undeadsteamU undeadsteam

    1c1b57ef-ab0c-4a11-8975-980de388ecb0-image.png

    Hereโ€™s a fresh peek into our latest development cycle โ€” a mix of freshly wrapped features and in-progress magic brewing behind the scenes.
    โœ… Done & Delivered

    Scattering Mechanic โ€“ More chaos, more fun!
    
    Laser Pointer โ€“ Because aiming matters.
    
    Updated Melee Hit โ€“ Smoother, sharper, meaner.
    
    VFX Status-Effects Upgrade โ€“ Visuals now pop even harder.
    
    AFX Status-Effects Added โ€“ More depth to combat feedback.
    
    Real-Money Currency Purchases (Steam) โ€“ Game currency now just a click away.
    
    Localization Selection in Settings โ€“ Choose your language with ease.
    
    Localization Sync Restored (Google Sheets) โ€“ Keeping translations neat and updated.
    

    ๐Ÿ”„ In Progress

    Network Overhaul โ€“ Sorting packets, fixing losses, and prepping full entity updates. (Ready but waiting on new transport tests!)
    
    New Network Library Integration โ€“ More efficient data transport coming soon.
    
    Localization Per Module โ€“ Fine-tuning and testing for a fully polished multilingual experience.
    

    ๐Ÿ“… Whatโ€™s Next?
    Weโ€™re pushing towards more stable multiplayer, better translations, and faster gameplay syncs. Stay tuned โ€” the next patch is shaping up to be a big one.

    Project Backstage

  • ๐Ÿšง Dev Log Update ๐Ÿšง
    undeadsteamU undeadsteam

    45bcfb97-455e-4702-99e6-5279bb44f5ed-image.png

    ๐ŸŽฏ In Progress: Frozen Strike โ„๏ธโš”๏ธ
    Currently deep in VFX tweaking to get the frost blast just right โ€” fine-tuning particle density, lighting, and spread for maximum impact.

    This effect is designed to feel cold, heavy, and dangerous, locking enemies in place with a chilling burst of energy. Still experimenting with shader intensity and mesh interactions to make it pop in-game.

    ๐Ÿ’ป Built in Unity, powered by hours of coffee and way too many โ€œjust one more tweakโ€ moments. โ˜•

    What do you think โ€” go full icy storm or keep it subtle for gameplay clarity? ๐Ÿ‘‡

    Project Backstage

  • ๐Ÿ›  Game Development Update โ€” Backend Progress
    undeadsteamU undeadsteam

    69b0e1fe-3cbb-4e74-aa8c-99cf78dbee3d-image.png

    Our backend systems have been getting some major upgrades and fixes to support new features and smoother gameplay.
    ๐Ÿ’ป Backend Development

    โœ… Done:

    Added Melee Attack sets configurations via Configuration API
    
    Added Melee Attack sets configurations in Admin Panel
    
    Fixed buying updates bug
    
    Fixed currency purchase bug
    
    Fixed Admin Panel Shop proposals page bugs
    
    Added UniqueName cache to prevent duplicate configuration names
    
    Fixed Shop Proposals sync issue with S3 feed
    
    Added scattering mechanic fields to Weapon Configurations
    

    ๐Ÿ”„ In Progress:

    Fixing real-money purchase request bug (currently returning 404)
    

    ๐Ÿ’ก Next Steps:
    Once the real-money purchase issue is resolved, weโ€™ll move toward integrating backend changes with the latest gameplay systems, ensuring stability across all in-game transactions and admin tools.

    Project Backstage

  • ๐Ÿ›  Game Development Update โ€” Core & Server Progress
    undeadsteamU undeadsteam

    0f177dcc-853c-4408-b6e8-b0601596b0d6-image.png

    Weโ€™ve been busy building out both the game client and the server-side systems, and hereโ€™s where things stand right now.
    ๐ŸŽฎ Game Client

    โœ… Done:

    Purchase slots for inventory expansion consumables
    
    Purchase slots to expand weapon inventory
    
    In-game currency purchasing
    
    Melee hit system implemented
    

    ๐Ÿ”„ In Progress:

    Buying in-game currency with real money via Steam
    
    Laser pointer feature
    
    Melee attack set animations/mechanics
    

    ๐ŸŒ Game Server

    โœ… Done:

    Melee hit handling on server
    
    Scattering mechanic implemented
    
    General bug fixing
    

    ๐Ÿ”„ In Progress:

    Network transport upgrade for smoother performance
    
    Melee attack set integration server-side
    

    ๐Ÿ’ก Whatโ€™s Next:
    Once the melee attack set is fully polished on both the client and server, weโ€™ll move toward refining combat feel, expanding gameplay features, and stress-testing the new network transport system.

    The finish line for the next milestone is in sight โ€” and every update brings us closer to a smoother, more feature-rich gameplay experience.

    Project Backstage

  • Meet #UDS on GuardaWallet! ๐ŸงŸ
    undeadsteamU undeadsteam

    5388988972480457303.jpg

    Now you can trade $UDS - the gaming token powering @Undeadscom
    's zombie metaverse. Fast swaps, secure storage, available on all devices. ๐ŸŽฎ๐Ÿ’ป

    Buy/swap/exchange $UDS instantly at top rates.
    Your survival kit for the apocalypse starts here! ๐Ÿ”— https://jgdqf.app.link/uds-wallet

    #UDS #GameFi #ZombieMetaverse

    Announcements

  • ๐Ÿš€ Pleasure to see $UDS as a top-performer of #GameFI sector in 2025
    undeadsteamU undeadsteam

    5416124584446520817.jpg

    Announcements

  • P.S. Who you know from here??
    undeadsteamU undeadsteam

    ss_4d9982e5abb09dd85935e380ed829e90458cf3ae.600x338.jpg

    Project Backstage

  • ๐Ÿšจ Game Server Development Update ๐Ÿšจ
    undeadsteamU undeadsteam

    19c527d9-bf4e-4e4a-b865-c5bf790a3c7b-image.png

    The dev teamโ€™s been busy under the hood, and hereโ€™s a quick peek at whatโ€™s been cooking on the game server side.

    First off โ€” weโ€™ve wrapped up melee hit detection, so now your swings and slashes are finally doing what theyโ€™re meant to: landing with precision and impact. Alongside that, weโ€™ve implemented a brand-new scattering mechanic, bringing more chaos and fun to combat scenarios. Plus, a round of bug fixing helped clean up some pesky glitches and improved overall server stability.

    But weโ€™re not done yet.

    Weโ€™re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience โ€” no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means weโ€™re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.

    These updates are laying the groundwork for a more responsive and immersive multiplayer experience. Thanks for sticking with us โ€” more exciting stuff is coming soon!

    Project Backstage

  • Weekly Dev Update: July 21-25, 2025
    undeadsteamU undeadsteam

    5210687309312295397.jpg

    Game Design
    โœ… Affix configs & localization keys
    ๐Ÿ”„ Attack animations & monetization (90%)

    Client Dev
    โœ… Scattering, laser pointer, melee/VFX updates, Steam currency, localization
    ๐Ÿ”„ Network optimizations & new library integration

    Server Dev
    โœ… Affixes on resists/restore
    ๐Ÿ”„ Affixes on bars/speed/damage & packet updates

    Backend
    โœ… Purchase bugs fixed, Sentry analytics added
    ๐Ÿ”„ Admin panel currency bug

    Animation/Tech Art
    โœ… New axe combos, skin fixes
    ๐Ÿ”„ Blade combo & farm zone review

    Progress is steady! More updates soon.

    Project Backstage

  • ๐Ÿ’ก New Undeads #Beta build is now live on Steam for $UDS community
    undeadsteamU undeadsteam

    5431725640832383709.jpg

    โœ… Over 150 completed minor and medium fixes, tasks and improvements of gameplay, graphics, audio & map of the game. Everyone's voice was heard to do the great job within just 1 month.

    ๐ŸŽฎ Just a couple of months left before official release with worldwide marketing campaign

    #Undeads #Web3 #NFT #Crypto #MMORPG #MMO #RPG #Gaming #Web3gaming #Cryptocurrency #Memecoins #Bitcoin #Ethereum #BTC #ETH #SOL #Memecoins

    Announcements

  • ๐Ÿช™ Over $20,000,000 worth of $UDS staked already
    undeadsteamU undeadsteam

    5463356996930631831.jpg

    ๐Ÿ’ฐ Stake your $UDS and earn up to 50% APR with Undeads Dual Asset Staking:

    โžก๏ธ https://undeads.com/staking

    Project Backstage

  • ๐Ÿช™ Over $20,000,000 worth of $UDS staked already
    undeadsteamU undeadsteam

    5463356996930631831.jpg

    ๐Ÿ’ฐ Stake your $UDS and earn up to 50% APR with Undeads Dual Asset Staking:

    โžก๏ธ https://undeads.com/staking

    Announcements

  • Unleash the infection.
    undeadsteamU undeadsteam

    3d771f6e-35a9-49b3-a1ef-4c5ae68ec7b3-image.png
    New Rig Skin: Zombi BioHazard

    This post-apocalyptic skin wraps your rig in decaying flesh, glowing toxic veins, and hazard-zone armor straight out of a bioweapons lab.
    Gas mask on. Contamination spreading.
    This isnโ€™t just a skin โ€” itโ€™s a warning.

    Project Backstage

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