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Recent Best Controversial

  • ๐Ÿ—“๏ธ Weekly Dev Update | October 20โ€“24, 2025
    undeadsteamU undeadsteam

    d9689718-12ee-415e-b69e-1ffcb0b3dce4-image.png

    Another productive week across the team โ€” from gameplay feedback and animation polish to backend improvements and tech art refinements. Hereโ€™s whatโ€™s new ๐Ÿ‘‡

    ๐ŸŽฎ Game Design

    โœ… Done

    Implemented changes and feedback for Core Gameplay

    Added Stagger, Jump Attack, and Dodge/Roll mechanics

    Created Ammo and Consumable iconography

    ๐Ÿšง In Progress

    Preparation for GDD

    Crafting system design

    Progression System

    Subscription Mechanic

    ๐Ÿ’ป Development โ€“ Client

    โœ… Done

    Added weapon switching via โ€œ1โ€“4โ€ keys

    Fixed concrete walk/run sound settings

    Implemented Drone VFXs

    Tested lost and corrupted network packets

    Improved shop drag & drop sell flow

    Adjusted drone bullet speed

    Added Alive Players Counter

    Implemented Move/Attack player animations

    Added Health Progress Bar UI

    General bug fixes

    ๐Ÿšง In Progress

    Adding 3D objects in the in-game store

    Attack player animations polish

    Hit reaction logic and animations

    Weapon/consumable/ammo iconization

    Sliding player movement along obstacles

    Dodge/Roll mechanic implementation

    ๐ŸŒ Development โ€“ Game Server

    โœ… Done

    Fixed AI targeting

    ๐Ÿšง In Progress

    Drone optimization

    Dodge/Roll mechanic sync

    Reaction on hits (animation + logic)

    General bug fixes

    โš™๏ธ Development โ€“ Backend

    โœ… Done

    Fixed drone and drone weapon config migration bugs

    Fixed drones appearing in backpack after battle

    Added preview fields for ShopProposal configs

    Fixed battle mechanic config update bugs

    Updated ShopProposal interface โ€” single-page view per proposal + list page view mode in Admin Panel

    ๐Ÿšง In Progress

    ShopProposal configs migration bugfix

    ๐Ÿ•บ Animation

    โœ… Done

    Polished walk, run, and aim animations for axe, knife, and bat

    Retargeted character roll animation in Blender

    ๐Ÿšง In Progress

    Polishing walk, run, and aim animations for firearms

    ๐ŸŽจ Tech Art

    โœ… Done

    Reassembled LOD system and editor tools

    Fixed multiple flickering and levitating objects

    ๐Ÿšง In Progress

    Upgrading select map assets to higher quality

    Fixing trees and foliage clipping through concrete or buildings

    Ground texture blending fixes

    Reviewing light system for improvements

    ๐Ÿ’ฌ The week brought solid gameplay and visual progress โ€” with new movement mechanics, polished animations, and a more stable backend.
    Next up: refining systems for the upcoming GDD and continuing to optimize performance and visuals.

    #GameDev #DevUpdate #IndieDev #GameDesign #ProgressUpdate

    Project Backstage

  • ๐Ÿ—“๏ธ Weekly Dev Update | October 13โ€“17, 2025
    undeadsteamU undeadsteam

    6a911bda-817e-4683-b8aa-aaa7c8a3c70e-image.png

    Hereโ€™s a quick look at what our team has been up to this week across Game Design, Development, Animation, and Tech Art ๐Ÿ‘‡

    ๐ŸŽฎ Game Design

    โœ… Done

    Reprioritized features through December 15

    Prepared for GDD

    Designed the Progression System

    Defined Subscription Mechanic

    ๐Ÿšง In Progress

    Crafting system design

    ๐Ÿ’ป Development โ€“ Client

    โœ… Done

    Prepared builds for playtest

    Added drone sounds in 3D space

    Fixed lost and corrupted network packets

    ๐Ÿšง In Progress

    Drone VFXs

    Testing network packet loss

    Shop drag & drop sell flow improvements

    Adjusting drone bullet speed

    ๐ŸŒ Development โ€“ Game Server

    โœ… Done

    Fixed health restoration bugs

    Updated drone search position sectors

    Synced operation and active time with client

    Synced drone animations

    Tested and fixed lost network packets

    ๐Ÿšง In Progress

    Drone optimization

    Fixing AI targeting

    โš™๏ธ Development โ€“ Backend

    โœ… Done

    Fixed bugs with exploding barrel configs

    Fixed config migration issues for Drops, Consumables, and Drones

    Resolved bugs with updating configs with buffs and effects (one-to-many)

    ๐Ÿšง In Progress

    Migrating ShopProposals and Battle mechanic status effect configs

    ๐Ÿ•บ Animation

    โœ… Done

    Adapted new animations to the old rig

    Polished fist fight animations (walking, running, aiming)

    ๐Ÿšง In Progress

    Polishing other attack animations

    ๐ŸŽจ Tech Art

    โœ… Done

    Fixed LD bugs and levitating objects

    Improved shadows system

    ๐Ÿšง In Progress

    Reviewing and updating map assets

    General visual improvements

    ๐Ÿ’ฌ Thatโ€™s all for this weekโ€™s update!
    The team is pushing forward with drone systems, visual polish, and gameplay progression โ€” exciting times ahead.

    #GameDev #IndieDev #DevelopmentUpdate #GameDesign #ProgressUpdate

    Project Backstage

  • Dev Log: 6th โ€“ 10th October 2025
    undeadsteamU undeadsteam

    bae552bf-a3e7-48ad-b1c5-fc557130f609-image.png
    Game Design

    In Progress:

    Testing build

    Reprioritization of features until December 15

    Planning and preparation for Game Design Document (GDD)

    Detailed planning for:

    Crafting

    Progression System

    Subscription Mechanic

    Development: Client

    Done:

    Fixed sound delay when transferring items

    Added drone sounds

    Added drone context menu in inventory

    Updated drone icons

    Drone tooltip improvements

    Implemented drone activation/deactivation animation

    Drone operation battle timer

    Drone cooldown battle timer

    Drones localization completed

    In Progress:

    Shop Drag & Drop sell flow improvements and fixes

    Polishing drone animations

    Development: Game Server

    Done:

    Added drone context menu in inventory

    Navmesh updates

    Build preparation

    In Progress:

    Fix loot spawning

    Sync drone animations

    Update drone search position sectors

    Sync operation and active time with client

    Development: Backend

    Done:

    Fixed bugs with migration configurations between environments

    Reduced matchmaking time; deployed new version and strategy

    Fixed ammo storage purchase bug

    Setup AWS Gateway for profile API on QA and Stage

    Merged all services on Stage

    Added safety for adding configurations with primary key = 0

    Animation

    Done:

    Retargeting in Maya: Successfully retargeted new animations onto project rig

    Integration Testing in Unity:

    Animations played incorrectly in Additive mode due to rig specifics

    Experiments with animation layers isolated the problem

    Blend System Investigation:

    Additive mode in BaseLayer caused character to โ€œsinkโ€

    Switched to Blending Override for stability

    Root Motion Analysis:

    Character wobbling caused by extra โ€œTranslate Yโ€ keys on Root bone in WeaponLayer

    Corrective action defined: remove unnecessary keys for stable motion

    In Progress:

    Explore fixing animation playback in Unity without workarounds

    Compare Additive (after key cleanup) vs Override to determine optimal pipeline

    Tech Art

    Done:

    Fixed bugs with objects in air

    Fixed fence holes and map barriers

    Corrected shadows at different distances

    Fixed light flickering

    Fixed overlapping objects on streets

    In Progress:

    Optimization pass

    Light system overall review

    VFX review

    Project Backstage

  • Dev Log: 29th September โ€“ 3rd October 2025
    undeadsteamU undeadsteam

    8ae8ead9-1e53-4c0f-be8b-3d9ff2f760f7-image.png
    Game Design

    Done:

    Compiled bugfixes list

    Edited item names

    Checked and configured localization for each module

    Added tasks to the backlog for game release

    Decomposed systems:

    Crafting

    Variable zombies

    Progression system

    Subscription mechanic

    Evaluated and decomposed backlog

    In Progress:

    Testing build

    Preparation for Game Design Document (GDD)

    Detailed planning for:

    Crafting

    Progression System

    Subscription Mechanic

    Development: Client

    Done:

    Fixed missing Equip Weapon sound when moving weapons between slots

    Added sounds for item usage

    Production Unity build flow established

    Drone weapon sync implemented

    Drone fly animations added

    Fixed drone buy/sell bugs

    Added drones in best deals

    Fixed bug when buying character with full inventory

    Synced drone animation states

    In Progress:

    Drone tooltip improvements (scaling, off-screen positioning, stats display)

    Drones localization

    Drone cooldown battle timer

    Drone operation battle timer

    Drone activation/deactivation animation

    Development: Game Server

    Done:

    Implemented drones behavior states (scanning, battle, attack)

    Drones shooting

    Synced drone animation states (not yet tested)

    Drone operational timer

    Drone weapon sync

    In Progress:

    Navmesh updates

    Build preparation

    Development: Backend

    Done:

    Implemented sell drones logic on Storage

    Set up AWS Gateway for new drone requests to profile API

    Fixed bug with drone-added notifications after purchase

    Created script to verify internal โ†’ public URL mapping from AWS Gateway

    Implemented migration logic for configurations between environments on Admin Panel

    Animation

    Done:

    Rig created in MotionBuilder

    Performed detailed retargeting tests with new Unity (UMotion Pro) animations

    Exported animations in .anim and .fbx formats for multiple characters

    Retargeting in MotionBuilder still not working correctly

    Decision: temporarily stop using MotionBuilder and explore other tools

    In Progress:

    Alternative solution being tested in Maya

    Rig setup stage underway for retargeting

    Animations will be tested after setup to verify viability

    Tech Art

    Done:

    Updated construction site zone

    Fixed invisible collisions on map

    Polished fallen airplanes zone

    Bugfixing and optimization pass

    In Progress:

    Mockup map extensions

    Asset review

    Screenshots preparation

    Project Backstage

  • Dev Log: 22nd โ€“ 26th September 2025
    undeadsteamU undeadsteam

    0841f7e5-40b0-4e7d-9866-18a3b3d62f45-image.png
    Game Design

    Done:

    Reviewed user feedback.

    Created roadmap for:

    Character Level Up

    Crafting

    Monetization & LiveOps

    Different types of enemies

    In Progress:

    Bug fixes

    Testing build

    Editing item names

    Checking and configuring localization for each module

    Development: Client

    Done:

    Added new VFX (papers, leaves)

    Implemented drones in lobby (buy, sell, move)

    In Progress:

    Drones animations

    License agreement integration

    Bug fixing

    Development: Game Server

    Done:

    Drones in lobby (buy, sell, move)

    In Progress:

    Drones behavior states (scanning, battle, attack)

    Drones shooting

    Development: Backend

    Done:

    Prepared production environment

    Added client notifications for expired matchmaking tickets

    Cached Edgegap matchmaking images

    Disabled Swagger for Stage and Prod

    Set up archive for Stage and Prod environments

    In Progress:

    Migration configuration logic between environments on Admin Panel

    Animation

    Done:

    MotionBuilder 2025 Diagnostics:

    Main Character rig successfully created in Character Controls panel

    Legacy .anim file found incompatible; recommended conversion via MotionBuilder 2017 or earlier

    FBX import successful, new skeleton (Armature.001) added

    Unity Diagnostics (uMotion Pro & Anim Converter):

    Configured optimal FBX export settings (Binary 2016, One File Per Clip, Export as New File)

    uMotion Pro export failed (UMotion - Ups! error; support requested)

    Anim Converter failed (Couldn't start Conversion error)

    Determined plugin cannot fix corrupted/incompatible .anim files

    In Progress:

    Find alternative conversion methods for .anim โ†’ FBX

    Test new animation pack import into MotionBuilder

    Execute full retargeting cycle:

    Transfer rig from anipack to project character

    Retarget animations

    Tech Art

    Done:

    Fixed blood VFX

    Map fixes (invisible collisions, holes in fences)

    Bug fixes with objects in scene

    In Progress:

    Map polishing

    Level Design (LD) review

    Assets review

    Project Backstage

  • Finally $UDS reached to the TOP!!!
    undeadsteamU undeadsteam

    5417919966675599831.jpg

    Project Backstage

  • Undeads Dev Logs: 15th of September - 19th of September 2025
    undeadsteamU undeadsteam

    75cc7e75-4f50-4f7b-ab88-65651837fe04-image.png Game Design

    Done:

    Item names fixes

    Presentation text

    Presentation video

    In Progress:

    Reviewing feedback

    Creating a roadmap for development

    Character level-up

    Crafting

    Monetization LiveOps

    Different types of enemies

    Development: Client

    Done:

    Improved quality of moving items in the lobby without pauses

    Fixed stacking of consumables in a full backpack

    Fixed long reloading bug and reload animations

    Fixed bug where user could not equip a weapon with a full backpack

    Fixed tooltip clipping and permanent tooltip in loot

    Improved Game Exit flow and fixed Game Exit from Battle

    Implemented โ€œNot Enough Currencyโ€ notification when buying items in the Shop

    Fixed localisation issues for character descriptions

    In Progress:

    Drones in lobby: buy, move, equip

    Prevent drones from getting lost upon player death if purchased

    Drone tooltips (Characteristics, Best deals)

    โ€œYou already have this characterโ€ notification when buying Character Skin in Shop

    Development: Game Server

    Done:

    Fixed stacking of consumables in a full backpack

    Fixed bug where user could not equip a weapon with a full backpack

    Drones navmesh

    Research Drones movement and attack

    In Progress:

    Drones in lobby, equipment, backpack, shop, and inventory

    Drones behavior states

    Development: Backend

    Done:

    Merged and migrated all services from QA to Stage

    Fixed bug when sending matches to the archive on Dev

    Fixed infinite waiting for matchmaking bug

    Optimized matchmaking for faster server-assigned response

    Fixed CSV configuration uploading for Shop Proposals on Admin Panel

    In Progress:

    Preparing production services

    Admin Panel migration feature between environments

    Animation

    Done:

    Diagnosed and analyzed Blade_Attack animation issues in Unity

    Identified root cause: rig differences between Blender and Unity (single vs. double shoulder bone)

    Tested import settings and blending modes; temporary solution via Override blending mode

    In Progress:

    Correct animation for Additive Blending in Blender

    Research โ€œbridgingโ€ bone to unify shoulder bones

    Plan detailed integration workflow for future animations in Additive mode

    Tech Art

    Done:

    Level design fixes

    Shader polishing

    Bug fixes

    In Progress:

    Fix holes in map borders

    Fix colliders for multiple objects on map

    Fix skinsโ€™ visual representation

    General bug fixing and level design improvements

    UI/UX

    Done:

    Implemented Icon State

    In Progress:

    License agreement pop-up

    Project Backstage

  • Dev Log 8th of September - 12th of September 2025
    undeadsteamU undeadsteam

    Game Design

    Done:

    Prepare icon character

    In Progress:

    Fix item names

    Presentation text (60% complete)

    Presentation video (30% complete)

    Development: Client

    Done:

    Character rotation in the lobby

    Stretchable weapon tooltip

    Affixes on weapon tooltips

    Refactor Characteristic widget (added influence of affixes on character parameters)

    Update player icons

    Minor visual bug fixes

    Remove ping

    Temporary drone prefab and sync drone position

    Updated Undeads logo

    Fixed FTUE breaking bug when releasing items into the wrong inventory sections

    In Progress:

    Tooltip clipping in 4K

    Improve move operations speed in the lobby (moving items and weapons)

    Low stamina tooltip

    Shotgun long reloading

    Minor visual bug fixes

    Character Animator rework and polishing

    Hip Fire feature

    Development: Game Server

    Done:

    Drone creation

    Initialization of drone behavior

    In Progress:

    Drone patrol behavior

    Development: Backend

    Done:

    Fixed bug where drones donโ€™t appear in game server

    Toggle โ€œFromShopโ€ for drone generation in Admin Panel for testing

    Fixed ammo count default value bug after weapon purchase

    Fixed Broker mass transit exception between microservices

    Edgegap web client optimization with timeout configuration

    In Progress:

    Production environment preparation

    Animation

    Done:

    Created new animations for drones: Rotation_Right, Drone_Activation, Character_Drone_Activation

    In Progress:

    Animation polishing after build review

    Tech Art

    Done:

    Reviewed LOD system

    Fixed disappearing objects in scenes

    Fixed objects with missing colliders

    Fixed incorrect rendering of hidden characters

    Fixed wrong rendering on some weapons

    Level design fixes

    Collision fixes

    In Progress:

    Polishing map assets

    Project Backstage

  • Undeads Dev Log: 18th of August - 22nd of August 2025
    undeadsteamU undeadsteam

    e7a47a09-f882-42c3-8770-e504040fbb37-image.png Game Design

    Done:

    Rotating character in Lobby GDD

    Rotating the character in the lobby

    Animations for melee heavy attack

    Melee heavy attack | Animations

    In Progress:

    Melee heavy attack formulas

    Character balance

    Development: Client

    In Progress:

    Drones client infrastructure (Factory, Prefab, Pool, Entity components)

    Hip fire animation and logic

    Development: Game Server

    In Progress:

    Drones infrastructure (Service, Handler, Pool, Entity Components)

    Hip fire logic sync

    Sync hip fire animation

    Bug fix: stamina and thirst can kill player

    Development: Backend

    Done:

    Added icons for Consumable, Weapon, and Ammo list and single pages on Admin Panel

    Fixed affix configuration upload/download bug on Admin Panel

    Project Backstage

  • Our Devs are cooking something EPIC!! Are you guys ready for it??
    undeadsteamU undeadsteam

    6339989d-0b90-47ae-bb63-10872d3760d0-image.png

    Project Backstage

  • LAUNCHING OCTOBER 2025!!!
    undeadsteamU undeadsteam

    5868408525028444213.jpg

    WISHLIST NOW!! ON STEAM!!!

    LAUNCHING OCTOBER 2025!!!

    Project Backstage

  • Undeads Dev Log: 25th of August - 29th of August 2025
    undeadsteamU undeadsteam

    15421bff-4f01-48e1-b748-e42b3175cade-image.png Game Design

    Done:

    Scope planning for 11/09 release

    Polish planning for 30/09

    Melee heavy attack formulas

    Character balance

    In Progress:

    Drone behavior logic

    Drone animations description

    Development: Client

    Done:

    New visual for scattering mechanic

    MiniMap & map icons fixes

    Added loot icon rotation with MiniMap rotation

    Fixed map & MiniMap

    In Progress:

    Hip fire, combo attack, aimed attack

    Drones: Infrastructure

    Drones: Configs

    Development: Game Server

    Done:
    (No new completed tasks listed)

    In Progress:

    Hip fire, combo attack, aimed attack

    Drones: Infrastructure

    Drones: Configs

    Development: Backend

    Done:

    Drones and Drone Weapons config API & CSV configs import

    Drones and Drone Weapons Admin pages

    Drones in profile inventory

    Fixed crit bug when uploading CSV config for every config in Admin page

    In Progress:

    Drones in Store

    Animation

    Done:

    Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down

    Project Backstage

  • ๐Ÿš€ [Dev Update] Client Progress Report
    undeadsteamU undeadsteam

    1c1b57ef-ab0c-4a11-8975-980de388ecb0-image.png

    Hereโ€™s a fresh peek into our latest development cycle โ€” a mix of freshly wrapped features and in-progress magic brewing behind the scenes.
    โœ… Done & Delivered

    Scattering Mechanic โ€“ More chaos, more fun!
    
    Laser Pointer โ€“ Because aiming matters.
    
    Updated Melee Hit โ€“ Smoother, sharper, meaner.
    
    VFX Status-Effects Upgrade โ€“ Visuals now pop even harder.
    
    AFX Status-Effects Added โ€“ More depth to combat feedback.
    
    Real-Money Currency Purchases (Steam) โ€“ Game currency now just a click away.
    
    Localization Selection in Settings โ€“ Choose your language with ease.
    
    Localization Sync Restored (Google Sheets) โ€“ Keeping translations neat and updated.
    

    ๐Ÿ”„ In Progress

    Network Overhaul โ€“ Sorting packets, fixing losses, and prepping full entity updates. (Ready but waiting on new transport tests!)
    
    New Network Library Integration โ€“ More efficient data transport coming soon.
    
    Localization Per Module โ€“ Fine-tuning and testing for a fully polished multilingual experience.
    

    ๐Ÿ“… Whatโ€™s Next?
    Weโ€™re pushing towards more stable multiplayer, better translations, and faster gameplay syncs. Stay tuned โ€” the next patch is shaping up to be a big one.

    Project Backstage

  • ๐Ÿšง Dev Log Update ๐Ÿšง
    undeadsteamU undeadsteam

    45bcfb97-455e-4702-99e6-5279bb44f5ed-image.png

    ๐ŸŽฏ In Progress: Frozen Strike โ„๏ธโš”๏ธ
    Currently deep in VFX tweaking to get the frost blast just right โ€” fine-tuning particle density, lighting, and spread for maximum impact.

    This effect is designed to feel cold, heavy, and dangerous, locking enemies in place with a chilling burst of energy. Still experimenting with shader intensity and mesh interactions to make it pop in-game.

    ๐Ÿ’ป Built in Unity, powered by hours of coffee and way too many โ€œjust one more tweakโ€ moments. โ˜•

    What do you think โ€” go full icy storm or keep it subtle for gameplay clarity? ๐Ÿ‘‡

    Project Backstage

  • ๐Ÿ›  Game Development Update โ€” Backend Progress
    undeadsteamU undeadsteam

    69b0e1fe-3cbb-4e74-aa8c-99cf78dbee3d-image.png

    Our backend systems have been getting some major upgrades and fixes to support new features and smoother gameplay.
    ๐Ÿ’ป Backend Development

    โœ… Done:

    Added Melee Attack sets configurations via Configuration API
    
    Added Melee Attack sets configurations in Admin Panel
    
    Fixed buying updates bug
    
    Fixed currency purchase bug
    
    Fixed Admin Panel Shop proposals page bugs
    
    Added UniqueName cache to prevent duplicate configuration names
    
    Fixed Shop Proposals sync issue with S3 feed
    
    Added scattering mechanic fields to Weapon Configurations
    

    ๐Ÿ”„ In Progress:

    Fixing real-money purchase request bug (currently returning 404)
    

    ๐Ÿ’ก Next Steps:
    Once the real-money purchase issue is resolved, weโ€™ll move toward integrating backend changes with the latest gameplay systems, ensuring stability across all in-game transactions and admin tools.

    Project Backstage

  • Undeads Devs Log: 8th of September - 12th of September 2025
    undeadsteamU undeadsteam

    1bc2db79-30a6-427d-9edf-bdb9882e5831-image.png Development: Client

    Done:

    Character rotation in the lobby

    Stretchable weapon tooltip

    Affixes on weapon tooltips

    Refactor Characteristic widget (added influence of affixes on character parameters)

    Update player icons

    Minor visual bug fixes

    Remove ping

    Temporary drone prefab and sync drone position

    Updated Undeads logo

    Fixed FTUE breaking bug when releasing items into wrong inventory sections

    In Progress:

    Tooltip clipping in 4K

    Improve move operations speed in the lobby (moving items and weapons)

    Low stamina tooltip

    Shotgun long reloading

    Minor visual bug fixes

    Character Animator rework and polishing

    Hip Fire feature

    Development: Game Server

    Done:

    Drone creation

    Initialization of drone behavior

    In Progress:

    Drone patrol behavior

    Development: Backend

    Done:

    Fixed bug where drones donโ€™t appear in game server

    Toggle โ€œFromShopโ€ for drone generation in Admin Panel for testing

    Fixed ammo count default value bug after weapon purchase

    Fixed Broker mass transit exception between microservices

    Edgegap web client optimization with timeout configuration

    In Progress:

    Production environment preparation

    Animation

    Done:

    Created new animations for drones: Rotation_Right, Drone_Activation, Character_Drone_Activation

    Project Backstage

  • Meet #UDS on GuardaWallet! ๐ŸงŸ
    undeadsteamU undeadsteam

    5388988972480457303.jpg

    Now you can trade $UDS - the gaming token powering @Undeadscom
    's zombie metaverse. Fast swaps, secure storage, available on all devices. ๐ŸŽฎ๐Ÿ’ป

    Buy/swap/exchange $UDS instantly at top rates.
    Your survival kit for the apocalypse starts here! ๐Ÿ”— https://jgdqf.app.link/uds-wallet

    #UDS #GameFi #ZombieMetaverse

    Announcements

  • ๐Ÿš€ Pleasure to see $UDS as a top-performer of #GameFI sector in 2025
    undeadsteamU undeadsteam

    5416124584446520817.jpg

    Announcements

  • P.S. Who you know from here??
    undeadsteamU undeadsteam

    ss_4d9982e5abb09dd85935e380ed829e90458cf3ae.600x338.jpg

    Project Backstage

  • ๐Ÿšจ Game Server Development Update ๐Ÿšจ
    undeadsteamU undeadsteam

    19c527d9-bf4e-4e4a-b865-c5bf790a3c7b-image.png

    The dev teamโ€™s been busy under the hood, and hereโ€™s a quick peek at whatโ€™s been cooking on the game server side.

    First off โ€” weโ€™ve wrapped up melee hit detection, so now your swings and slashes are finally doing what theyโ€™re meant to: landing with precision and impact. Alongside that, weโ€™ve implemented a brand-new scattering mechanic, bringing more chaos and fun to combat scenarios. Plus, a round of bug fixing helped clean up some pesky glitches and improved overall server stability.

    But weโ€™re not done yet.

    Weโ€™re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience โ€” no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means weโ€™re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.

    These updates are laying the groundwork for a more responsive and immersive multiplayer experience. Thanks for sticking with us โ€” more exciting stuff is coming soon!

    Project Backstage

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