
Another productive week across the team โ from gameplay feedback and animation polish to backend improvements and tech art refinements. Hereโs whatโs new 
Game Design
Done
Implemented changes and feedback for Core Gameplay
Added Stagger, Jump Attack, and Dodge/Roll mechanics
Created Ammo and Consumable iconography
In Progress
Preparation for GDD
Crafting system design
Progression System
Subscription Mechanic
Development โ Client
Done
Added weapon switching via โ1โ4โ keys
Fixed concrete walk/run sound settings
Implemented Drone VFXs
Tested lost and corrupted network packets
Improved shop drag & drop sell flow
Adjusted drone bullet speed
Added Alive Players Counter
Implemented Move/Attack player animations
Added Health Progress Bar UI
General bug fixes
In Progress
Adding 3D objects in the in-game store
Attack player animations polish
Hit reaction logic and animations
Weapon/consumable/ammo iconization
Sliding player movement along obstacles
Dodge/Roll mechanic implementation
Development โ Game Server
Done
Fixed AI targeting
In Progress
Drone optimization
Dodge/Roll mechanic sync
Reaction on hits (animation + logic)
General bug fixes
๏ธ Development โ Backend
Done
Fixed drone and drone weapon config migration bugs
Fixed drones appearing in backpack after battle
Added preview fields for ShopProposal configs
Fixed battle mechanic config update bugs
Updated ShopProposal interface โ single-page view per proposal + list page view mode in Admin Panel
In Progress
ShopProposal configs migration bugfix
Animation
Done
Polished walk, run, and aim animations for axe, knife, and bat
Retargeted character roll animation in Blender
In Progress
Polishing walk, run, and aim animations for firearms
Tech Art
Done
Reassembled LOD system and editor tools
Fixed multiple flickering and levitating objects
In Progress
Upgrading select map assets to higher quality
Fixing trees and foliage clipping through concrete or buildings
Ground texture blending fixes
Reviewing light system for improvements
The week brought solid gameplay and visual progress โ with new movement mechanics, polished animations, and a more stable backend.
Next up: refining systems for the upcoming GDD and continuing to optimize performance and visuals.
#GameDev #DevUpdate #IndieDev #GameDesign #ProgressUpdate





Game Design
Game Design

Game Design
In Progress
Whatโs Next?
In Progress: Frozen Strike
๏ธ
๏ธ

Next Steps:
Development: Client


