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Project Backstage

A space to share updates, insights, and stories from behind the scenes — including project development, team moments, experiments, future plans, and the occasional fail or funny twist.

This category can be followed from the open social web via the handle [email protected]

27 Topics 58 Posts
  • LAUNCHING OCTOBER 2025!!!

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    Jan Emil ChristiansenJ
    Will be so epic. Can't wait.
  • 🚧 Weekly Development Update

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    Jan Emil ChristiansenJ
    Looking forward to finale beta
  • Our Devs are cooking something EPIC!! Are you guys ready for it??

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    etfsE
    That looks really interesting. New map??
  • 📝 Devlog Update – Progress & Polish

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    rafihasanR
    The affix system adjustments + shop interaction improvements sound like real quality-of-life boosts. Sometimes the subtle tweaks make the biggest difference in overall gameplay flow. Excited to test this out!
  • 🚀 [Dev Update] Client Progress Report

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    N
    This is a great example of balanced dev priorities — you’re improving visual and gameplay polish while laying deep infrastructure groundwork. The network library integration and per-module localization aren’t flashy on the surface, but they’ll have massive long-term benefits for both player experience and content rollout. The fact that you’re syncing translations via Google Sheets also shows you’re thinking about efficient pipelines for a live-service game. If the multiplayer sync improvements land smoothly, this could be one of those patches that players look back on as a “turning point” in the game’s feel. Keep those “In Progress” notes transparent like this — it builds trust and hype at the same time.
  • 🚧 Dev Log Update 🚧

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    N
    The shader intensity sounds like the make-or-break factor here. A sharp, high-contrast frost burst with icy shards could really sell the danger, but I’d pair it with a tight particle lifetime so the arena doesn’t get visually saturated. Think “impact first, atmosphere second” — that way it’s both satisfying and gameplay-friendly.
  • 🛠 Game Development Update — Backend Progress

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    N
    This is the kind of behind-the-scenes work that players rarely see but feel the impact of every single day. Fixing currency purchase bugs and real-money transaction errors is especially important — nothing kills immersion faster than losing progress due to payment issues. It’s also encouraging to see that you’re not just patching, but adding new capabilities like the Melee Attack sets configuration via both API and Admin Panel. That kind of dual-access design is huge for flexibility and speed in live operations. Once the 404 purchase bug is gone, I imagine the integration with gameplay systems is going to make in-game economy flows much more reliable. Looking forward to seeing how these changes improve the day-to-day player experience.
  • 🛠 Game Development Update — Core & Server Progress

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  • New Game Soon Undeads Fighters?? Just saw it on official page

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    N
    The “rescue first or upgrade first” dilemma is such a clever tension point — do you gamble on finding a high-value survivor early, or play it safe and shore up defenses before the next wave hits? That kind of tactical choice can make or break a run, especially in late-game zombie rushes.Upgrading both the base and individual squad members keeps progression satisfying on multiple fronts. And with each wave getting tougher and more varied, you’ll probably need to mix specialist loadouts (snipers, shotgunners, etc.) with generalist fighters to stay alive.If the devs keep adding enemy variety, new survivor classes, and maybe even co-op down the line, this could become a seriously addictive last-stand fortress sim.
  • Will $UDS reach $500M FDV in Q4 2025?

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  • 🚀 Weekly Dev Update July 28 - Aug 1, 2025 🗓️

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    N
    🧠 These dev updates are getting stronger — love how transparent the team is about bugs, fixes, and what’s in the pipeline. ️ AI pathfinding improvements were much needed. Watching NPCs navigate without getting stuck in corners or spamming one path loop is a huge QoL win. Plus, the stamina tweaks finally bring more pacing to PvE fights. Shoutout to the team for keeping the community loop tight. Weekly updates like this build real trust. Excited to see how the new features land next week — especially if that new crafting system rumor is true.
  • $UDS comes back on BingXOfficial

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    J
    Massive win for the $UDS fam! Being relisted on @BingXOfficial means more access, more exposure, and way more eyes on the Undeads project. This isn’t just a return — it’s a comeback with momentum.Love seeing platforms recognize the potential in gaming-native tokens. Now it’s time for the community to show up, trade smart, and take advantage of the renewed action. The zombie metaverse is back in the spotlight! 🧟‍️
  • P.S. Who you know from here??

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  • 🚨 Game Server Development Update 🚨

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  • Weekly Dev Update: July 21-25, 2025

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  • New Games from Undeads

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    J
    The upcoming game rollouts from Undeads underscore a focused expansion strategy around Web3 and TON. Team acquired by Sezual Pte Ltd in Feb 2025, they’ve since prioritized TON-based GameFi titles, including Fighters and Wheel of Fortune—clearly aimed at driving engagement and token utility.Meanwhile the core Undeads MMORPG is in closed Steam Beta since May 31, introducing features like AI drones, extended mini-map, and multi-chain gameplay. With over 150 fixes rolled out already, the game is on track for a September 2025 launch.
  • 🪙 Over $20,000,000 worth of $UDS staked already

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  • Unleash the infection.

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  • Undeads King Design is Here??

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    N
    Does the armor tell a story? On the Putty&Paint sculpt, the tarnished breastplate evokes former glory now decayed—a great contrast to polish. Highlighting this invites discussion on the narrative embedded in wear, scratch texture, and metal tone Putty
  • New Human Legendary????

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