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  1. Home
  2. Project Backstage
  3. 🚨 Game Server Development Update 🚨

🚨 Game Server Development Update 🚨

Scheduled Pinned Locked Moved Project Backstage
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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote on last edited by
    #1

    19c527d9-bf4e-4e4a-b865-c5bf790a3c7b-image.png

    The dev team’s been busy under the hood, and here’s a quick peek at what’s been cooking on the game server side.

    First off — we’ve wrapped up melee hit detection, so now your swings and slashes are finally doing what they’re meant to: landing with precision and impact. Alongside that, we’ve implemented a brand-new scattering mechanic, bringing more chaos and fun to combat scenarios. Plus, a round of bug fixing helped clean up some pesky glitches and improved overall server stability.

    But we’re not done yet.

    We’re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience — no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means we’re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.

    These updates are laying the groundwork for a more responsive and immersive multiplayer experience. Thanks for sticking with us — more exciting stuff is coming soon!

    1 Reply Last reply
    0
    • Nahid HossenN Offline
      Nahid HossenN Offline
      Nahid Hossen
      wrote on last edited by
      #2

      These updates are laying the groundwork for a more responsive and immersive multiplayer experience. Thanks for sticking with us — more exciting stuff is coming soon!

      Nike

      1 Reply Last reply
      0
      • Abdul KhanA Offline
        Abdul KhanA Offline
        Abdul Khan
        wrote on last edited by
        #3

        We’re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience — no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means we’re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.

        1 Reply Last reply
        0
        • Rimon KhanR Offline
          Rimon KhanR Offline
          Rimon Khan
          wrote on last edited by
          #4

          Stake your $UDS with Undeads Dual Asset Staking and earn up to 50% APR!
          Diversify rewards, lock in yield, and maximize your undead army’s strength.

          1 Reply Last reply
          0
          • CouturierC Offline
            CouturierC Offline
            Couturier
            wrote on last edited by
            #5

            Loving the progress! The improved melee system and smoother network sync sound like a huge step toward polished PvP battles. Can’t wait to see how the new attack sets change combat dynamics 🔥

            1 Reply Last reply
            0
            • Nahid HossenN Offline
              Nahid HossenN Offline
              Nahid Hossen
              wrote last edited by
              #6

              We’re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience — no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means we’re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.

              Nike

              1 Reply Last reply
              0
              • Abdul KhanA Offline
                Abdul KhanA Offline
                Abdul Khan
                wrote last edited by
                #7

                We’re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience — no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means we’re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.

                1 Reply Last reply
                0
                • Abdul KhanA Offline
                  Abdul KhanA Offline
                  Abdul Khan
                  wrote last edited by
                  #8

                  Something doesn’t add up here. Need more clarity.

                  1 Reply Last reply
                  0


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