🚨 Game Server Development Update 🚨
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The dev team’s been busy under the hood, and here’s a quick peek at what’s been cooking on the game server side.
First off — we’ve wrapped up melee hit detection, so now your swings and slashes are finally doing what they’re meant to: landing with precision and impact. Alongside that, we’ve implemented a brand-new scattering mechanic, bringing more chaos and fun to combat scenarios. Plus, a round of bug fixing helped clean up some pesky glitches and improved overall server stability.
But we’re not done yet.
We’re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience — no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means we’re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.
These updates are laying the groundwork for a more responsive and immersive multiplayer experience. Thanks for sticking with us — more exciting stuff is coming soon!