Dev Log: 6th – 10th October 2025
- 

Game DesignIn Progress:
Testing build
Reprioritization of features until December 15
Planning and preparation for Game Design Document (GDD)
Detailed planning for:
Crafting
Progression System
Subscription Mechanic
Development: Client
Done:
Fixed sound delay when transferring items
Added drone sounds
Added drone context menu in inventory
Updated drone icons
Drone tooltip improvements
Implemented drone activation/deactivation animation
Drone operation battle timer
Drone cooldown battle timer
Drones localization completed
In Progress:
Shop Drag & Drop sell flow improvements and fixes
Polishing drone animations
Development: Game Server
Done:
Added drone context menu in inventory
Navmesh updates
Build preparation
In Progress:
Fix loot spawning
Sync drone animations
Update drone search position sectors
Sync operation and active time with client
Development: Backend
Done:
Fixed bugs with migration configurations between environments
Reduced matchmaking time; deployed new version and strategy
Fixed ammo storage purchase bug
Setup AWS Gateway for profile API on QA and Stage
Merged all services on Stage
Added safety for adding configurations with primary key = 0
Animation
Done:
Retargeting in Maya: Successfully retargeted new animations onto project rig
Integration Testing in Unity:
Animations played incorrectly in Additive mode due to rig specifics
Experiments with animation layers isolated the problem
Blend System Investigation:
Additive mode in BaseLayer caused character to “sink”
Switched to Blending Override for stability
Root Motion Analysis:
Character wobbling caused by extra “Translate Y” keys on Root bone in WeaponLayer
Corrective action defined: remove unnecessary keys for stable motion
In Progress:
Explore fixing animation playback in Unity without workarounds
Compare Additive (after key cleanup) vs Override to determine optimal pipeline
Tech Art
Done:
Fixed bugs with objects in air
Fixed fence holes and map barriers
Corrected shadows at different distances
Fixed light flickering
Fixed overlapping objects on streets
In Progress:
Optimization pass
Light system overall review
VFX review