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  1. Home
  2. Project Backstage
  3. Dev Log: 6th – 10th October 2025

Dev Log: 6th – 10th October 2025

Scheduled Pinned Locked Moved Project Backstage
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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote last edited by
    #1

    bae552bf-a3e7-48ad-b1c5-fc557130f609-image.png
    Game Design

    In Progress:

    Testing build

    Reprioritization of features until December 15

    Planning and preparation for Game Design Document (GDD)

    Detailed planning for:

    Crafting

    Progression System

    Subscription Mechanic

    Development: Client

    Done:

    Fixed sound delay when transferring items

    Added drone sounds

    Added drone context menu in inventory

    Updated drone icons

    Drone tooltip improvements

    Implemented drone activation/deactivation animation

    Drone operation battle timer

    Drone cooldown battle timer

    Drones localization completed

    In Progress:

    Shop Drag & Drop sell flow improvements and fixes

    Polishing drone animations

    Development: Game Server

    Done:

    Added drone context menu in inventory

    Navmesh updates

    Build preparation

    In Progress:

    Fix loot spawning

    Sync drone animations

    Update drone search position sectors

    Sync operation and active time with client

    Development: Backend

    Done:

    Fixed bugs with migration configurations between environments

    Reduced matchmaking time; deployed new version and strategy

    Fixed ammo storage purchase bug

    Setup AWS Gateway for profile API on QA and Stage

    Merged all services on Stage

    Added safety for adding configurations with primary key = 0

    Animation

    Done:

    Retargeting in Maya: Successfully retargeted new animations onto project rig

    Integration Testing in Unity:

    Animations played incorrectly in Additive mode due to rig specifics

    Experiments with animation layers isolated the problem

    Blend System Investigation:

    Additive mode in BaseLayer caused character to “sink”

    Switched to Blending Override for stability

    Root Motion Analysis:

    Character wobbling caused by extra “Translate Y” keys on Root bone in WeaponLayer

    Corrective action defined: remove unnecessary keys for stable motion

    In Progress:

    Explore fixing animation playback in Unity without workarounds

    Compare Additive (after key cleanup) vs Override to determine optimal pipeline

    Tech Art

    Done:

    Fixed bugs with objects in air

    Fixed fence holes and map barriers

    Corrected shadows at different distances

    Fixed light flickering

    Fixed overlapping objects on streets

    In Progress:

    Optimization pass

    Light system overall review

    VFX review

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