Dev Log: 22nd – 26th September 2025
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Game DesignDone:
Reviewed user feedback.
Created roadmap for:
Character Level Up
Crafting
Monetization & LiveOps
Different types of enemies
In Progress:
Bug fixes
Testing build
Editing item names
Checking and configuring localization for each module
Development: Client
Done:
Added new VFX (papers, leaves)
Implemented drones in lobby (buy, sell, move)
In Progress:
Drones animations
License agreement integration
Bug fixing
Development: Game Server
Done:
Drones in lobby (buy, sell, move)
In Progress:
Drones behavior states (scanning, battle, attack)
Drones shooting
Development: Backend
Done:
Prepared production environment
Added client notifications for expired matchmaking tickets
Cached Edgegap matchmaking images
Disabled Swagger for Stage and Prod
Set up archive for Stage and Prod environments
In Progress:
Migration configuration logic between environments on Admin Panel
Animation
Done:
MotionBuilder 2025 Diagnostics:
Main Character rig successfully created in Character Controls panel
Legacy .anim file found incompatible; recommended conversion via MotionBuilder 2017 or earlier
FBX import successful, new skeleton (Armature.001) added
Unity Diagnostics (uMotion Pro & Anim Converter):
Configured optimal FBX export settings (Binary 2016, One File Per Clip, Export as New File)
uMotion Pro export failed (UMotion - Ups! error; support requested)
Anim Converter failed (Couldn't start Conversion error)
Determined plugin cannot fix corrupted/incompatible .anim files
In Progress:
Find alternative conversion methods for .anim → FBX
Test new animation pack import into MotionBuilder
Execute full retargeting cycle:
Transfer rig from anipack to project character
Retarget animations
Tech Art
Done:
Fixed blood VFX
Map fixes (invisible collisions, holes in fences)
Bug fixes with objects in scene
In Progress:
Map polishing
Level Design (LD) review
Assets review