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  1. Home
  2. Project Backstage
  3. Dev Log: 22nd – 26th September 2025

Dev Log: 22nd – 26th September 2025

Scheduled Pinned Locked Moved Project Backstage
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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote last edited by
    #1

    0841f7e5-40b0-4e7d-9866-18a3b3d62f45-image.png
    Game Design

    Done:

    Reviewed user feedback.

    Created roadmap for:

    Character Level Up

    Crafting

    Monetization & LiveOps

    Different types of enemies

    In Progress:

    Bug fixes

    Testing build

    Editing item names

    Checking and configuring localization for each module

    Development: Client

    Done:

    Added new VFX (papers, leaves)

    Implemented drones in lobby (buy, sell, move)

    In Progress:

    Drones animations

    License agreement integration

    Bug fixing

    Development: Game Server

    Done:

    Drones in lobby (buy, sell, move)

    In Progress:

    Drones behavior states (scanning, battle, attack)

    Drones shooting

    Development: Backend

    Done:

    Prepared production environment

    Added client notifications for expired matchmaking tickets

    Cached Edgegap matchmaking images

    Disabled Swagger for Stage and Prod

    Set up archive for Stage and Prod environments

    In Progress:

    Migration configuration logic between environments on Admin Panel

    Animation

    Done:

    MotionBuilder 2025 Diagnostics:

    Main Character rig successfully created in Character Controls panel

    Legacy .anim file found incompatible; recommended conversion via MotionBuilder 2017 or earlier

    FBX import successful, new skeleton (Armature.001) added

    Unity Diagnostics (uMotion Pro & Anim Converter):

    Configured optimal FBX export settings (Binary 2016, One File Per Clip, Export as New File)

    uMotion Pro export failed (UMotion - Ups! error; support requested)

    Anim Converter failed (Couldn't start Conversion error)

    Determined plugin cannot fix corrupted/incompatible .anim files

    In Progress:

    Find alternative conversion methods for .anim → FBX

    Test new animation pack import into MotionBuilder

    Execute full retargeting cycle:

    Transfer rig from anipack to project character

    Retarget animations

    Tech Art

    Done:

    Fixed blood VFX

    Map fixes (invisible collisions, holes in fences)

    Bug fixes with objects in scene

    In Progress:

    Map polishing

    Level Design (LD) review

    Assets review

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