Dev Log: 29th September – 3rd October 2025
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Game DesignDone:
Compiled bugfixes list
Edited item names
Checked and configured localization for each module
Added tasks to the backlog for game release
Decomposed systems:
Crafting
Variable zombies
Progression system
Subscription mechanic
Evaluated and decomposed backlog
In Progress:
Testing build
Preparation for Game Design Document (GDD)
Detailed planning for:
Crafting
Progression System
Subscription Mechanic
Development: Client
Done:
Fixed missing Equip Weapon sound when moving weapons between slots
Added sounds for item usage
Production Unity build flow established
Drone weapon sync implemented
Drone fly animations added
Fixed drone buy/sell bugs
Added drones in best deals
Fixed bug when buying character with full inventory
Synced drone animation states
In Progress:
Drone tooltip improvements (scaling, off-screen positioning, stats display)
Drones localization
Drone cooldown battle timer
Drone operation battle timer
Drone activation/deactivation animation
Development: Game Server
Done:
Implemented drones behavior states (scanning, battle, attack)
Drones shooting
Synced drone animation states (not yet tested)
Drone operational timer
Drone weapon sync
In Progress:
Navmesh updates
Build preparation
Development: Backend
Done:
Implemented sell drones logic on Storage
Set up AWS Gateway for new drone requests to profile API
Fixed bug with drone-added notifications after purchase
Created script to verify internal → public URL mapping from AWS Gateway
Implemented migration logic for configurations between environments on Admin Panel
Animation
Done:
Rig created in MotionBuilder
Performed detailed retargeting tests with new Unity (UMotion Pro) animations
Exported animations in .anim and .fbx formats for multiple characters
Retargeting in MotionBuilder still not working correctly
Decision: temporarily stop using MotionBuilder and explore other tools
In Progress:
Alternative solution being tested in Maya
Rig setup stage underway for retargeting
Animations will be tested after setup to verify viability
Tech Art
Done:
Updated construction site zone
Fixed invisible collisions on map
Polished fallen airplanes zone
Bugfixing and optimization pass
In Progress:
Mockup map extensions
Asset review
Screenshots preparation