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  1. Home
  2. Project Backstage
  3. Undeads Dev Log: 25th of August - 29th of August 2025

Undeads Dev Log: 25th of August - 29th of August 2025

Scheduled Pinned Locked Moved Project Backstage
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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote on last edited by TradingDog
    #1

    15421bff-4f01-48e1-b748-e42b3175cade-image.png Game Design

    Done:

    Scope planning for 11/09 release

    Polish planning for 30/09

    Melee heavy attack formulas

    Character balance

    In Progress:

    Drone behavior logic

    Drone animations description

    Development: Client

    Done:

    New visual for scattering mechanic

    MiniMap & map icons fixes

    Added loot icon rotation with MiniMap rotation

    Fixed map & MiniMap

    In Progress:

    Hip fire, combo attack, aimed attack

    Drones: Infrastructure

    Drones: Configs

    Development: Game Server

    Done:
    (No new completed tasks listed)

    In Progress:

    Hip fire, combo attack, aimed attack

    Drones: Infrastructure

    Drones: Configs

    Development: Backend

    Done:

    Drones and Drone Weapons config API & CSV configs import

    Drones and Drone Weapons Admin pages

    Drones in profile inventory

    Fixed crit bug when uploading CSV config for every config in Admin page

    In Progress:

    Drones in Store

    Animation

    Done:

    Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down

    D Sadia KhatunS S 3 Replies Last reply
    4
    • Nahid10N Offline
      Nahid10N Offline
      Nahid10
      wrote on last edited by
      #2

      Love seeing these kinds of updates — not just big shiny features but the steady behind-the-scenes polish that actually makes or breaks the player experience. Syncing attack animations across players is a huge quality-of-life win for multiplayer immersion, and the FPS limiter option shows you’re really thinking about performance for different setups. Localization work is also smart — global accessibility will massively expand the audience. Excited to see how the affix adjustments and shop improvements shape the overall gameplay loop.

      1 Reply Last reply
      0
      • J Offline
        J Offline
        jacson4
        wrote on last edited by
        #3

        Honestly, these “tightening the screws” updates are underrated. Flashy new content gets hype, but it’s the polish on systems like minimap readability, shop usability, and localization consistency that separates a fun game from a frustrating one. It’s also encouraging to see you balancing weapons and affixes now rather than leaving it for post-launch chaos. Feels like you’re laying a really solid foundation for the next phase of features. Can’t wait to see what’s coming once this groundwork is locked in.

        1 Reply Last reply
        0
        • undeadsteamU undeadsteam

          15421bff-4f01-48e1-b748-e42b3175cade-image.png Game Design

          Done:

          Scope planning for 11/09 release

          Polish planning for 30/09

          Melee heavy attack formulas

          Character balance

          In Progress:

          Drone behavior logic

          Drone animations description

          Development: Client

          Done:

          New visual for scattering mechanic

          MiniMap & map icons fixes

          Added loot icon rotation with MiniMap rotation

          Fixed map & MiniMap

          In Progress:

          Hip fire, combo attack, aimed attack

          Drones: Infrastructure

          Drones: Configs

          Development: Game Server

          Done:
          (No new completed tasks listed)

          In Progress:

          Hip fire, combo attack, aimed attack

          Drones: Infrastructure

          Drones: Configs

          Development: Backend

          Done:

          Drones and Drone Weapons config API & CSV configs import

          Drones and Drone Weapons Admin pages

          Drones in profile inventory

          Fixed crit bug when uploading CSV config for every config in Admin page

          In Progress:

          Drones in Store

          Animation

          Done:

          Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down

          D Offline
          D Offline
          Dave
          wrote on last edited by
          #4

          @undeadsteam
          Love seeing this kind of steady progress, polishing the small details always makes the final experience feel so much more complete. The focus on localization is a big win for global players.

          1 Reply Last reply
          0
          • undeadsteamU undeadsteam

            15421bff-4f01-48e1-b748-e42b3175cade-image.png Game Design

            Done:

            Scope planning for 11/09 release

            Polish planning for 30/09

            Melee heavy attack formulas

            Character balance

            In Progress:

            Drone behavior logic

            Drone animations description

            Development: Client

            Done:

            New visual for scattering mechanic

            MiniMap & map icons fixes

            Added loot icon rotation with MiniMap rotation

            Fixed map & MiniMap

            In Progress:

            Hip fire, combo attack, aimed attack

            Drones: Infrastructure

            Drones: Configs

            Development: Game Server

            Done:
            (No new completed tasks listed)

            In Progress:

            Hip fire, combo attack, aimed attack

            Drones: Infrastructure

            Drones: Configs

            Development: Backend

            Done:

            Drones and Drone Weapons config API & CSV configs import

            Drones and Drone Weapons Admin pages

            Drones in profile inventory

            Fixed crit bug when uploading CSV config for every config in Admin page

            In Progress:

            Drones in Store

            Animation

            Done:

            Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down

            Sadia KhatunS Offline
            Sadia KhatunS Offline
            Sadia Khatun
            wrote on last edited by
            #5

            @undeadsteam
            The updates may look quiet on the surface, but these are the improvements that truly shape long term quality. Excited to see how the foundation you’re laying now unlocks future gameplay depth.

            1 Reply Last reply
            0
            • undeadsteamU undeadsteam

              15421bff-4f01-48e1-b748-e42b3175cade-image.png Game Design

              Done:

              Scope planning for 11/09 release

              Polish planning for 30/09

              Melee heavy attack formulas

              Character balance

              In Progress:

              Drone behavior logic

              Drone animations description

              Development: Client

              Done:

              New visual for scattering mechanic

              MiniMap & map icons fixes

              Added loot icon rotation with MiniMap rotation

              Fixed map & MiniMap

              In Progress:

              Hip fire, combo attack, aimed attack

              Drones: Infrastructure

              Drones: Configs

              Development: Game Server

              Done:
              (No new completed tasks listed)

              In Progress:

              Hip fire, combo attack, aimed attack

              Drones: Infrastructure

              Drones: Configs

              Development: Backend

              Done:

              Drones and Drone Weapons config API & CSV configs import

              Drones and Drone Weapons Admin pages

              Drones in profile inventory

              Fixed crit bug when uploading CSV config for every config in Admin page

              In Progress:

              Drones in Store

              Animation

              Done:

              Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down

              S Offline
              S Offline
              Smith
              wrote on last edited by
              #6

              @undeadsteam
              Attack animations syncing and FPS limiter are game changers for smooth play. Appreciate the team focusing on stability and polish instead of rushing flashy features it shows real dedication.

              1 Reply Last reply
              0
              • M Offline
                M Offline
                Maxwell
                wrote on last edited by
                #7

                Great progress! 🔥 Syncing attack animations across players is a big win for multiplayer feel — nothing kills immersion faster than desync. Loving the focus on polish before layering in new content.

                1 Reply Last reply
                0
                • N Offline
                  N Offline
                  Nahiar806
                  wrote on last edited by
                  #8

                  Localization support is a huge step 👏 It’s awesome to see accessibility being prioritized early. Global players will definitely appreciate experiencing the game fully in their own language. 🌍

                  1 Reply Last reply
                  0
                  • rafihasanR Offline
                    rafihasanR Offline
                    rafihasan
                    wrote on last edited by
                    #9

                    The affix system adjustments + shop interaction improvements sound like real quality-of-life boosts. Sometimes the subtle tweaks make the biggest difference in overall gameplay flow. Excited to test this out! 🎮

                    1 Reply Last reply
                    0
                    • SwipeS Offline
                      SwipeS Offline
                      Swipe
                      wrote on last edited by
                      #10

                      Great updates 👌 love seeing the polish on animations, UI, and performance — setting a solid base for the next big features 🚀

                      1 Reply Last reply
                      4
                      • Trader TilkiT Offline
                        Trader TilkiT Offline
                        Trader Tilki
                        wrote on last edited by
                        #11

                        Good work

                        1 Reply Last reply
                        0
                        • CouturierC Offline
                          CouturierC Offline
                          Couturier
                          wrote on last edited by
                          #12

                          Great progress update 👏 love the focus on polish and stability — solid foundation for exciting new features ahead! 🚀

                          1 Reply Last reply
                          3


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