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  1. Home
  2. Project Backstage
  3. 📝 Devlog Update – Progress & Polish

📝 Devlog Update – Progress & Polish

Scheduled Pinned Locked Moved Project Backstage
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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote last edited by
    #1

    c9bdc672-a8d5-4da2-8036-5b88ff7e3358-image.png

    We’ve been steadily moving through both design polish and client-side improvements. Here’s a look behind the curtain at what’s been done and what’s still in motion:

    🎮 Game Design

    Completed:

    Weapon configuration polish – balancing, feel, and presentation are getting closer to the final vision.

    In Progress:

    Localization – laying the groundwork so players around the world can fully experience the game in their own language.

    Configuration polish – focused on:

    Localization consistency

    Affix system adjustments (refining bonuses and modifiers)

    Shop interactions (usability and clarity)

    đź›  Client Development

    Completed:

    Attack animations syncing – actions now display consistently across players, improving multiplayer reliability.

    FPS limiter – added as a Graphics settings option to give players more control over performance.

    Localization bug fix – resolved an issue where language wouldn’t update after selection.

    Minimap visuals – refreshed and updated to improve readability and navigation.

    🔍 Closing Thoughts

    This phase has been less about flashy features and more about tightening the screws: synchronizing core systems, fixing long-standing issues, and polishing the overall experience. While a lot of this work happens “under the hood,” it lays a solid foundation for the upcoming features and gameplay depth we’re preparing next.

    D J S 3 Replies Last reply
    4
    • N Offline
      N Offline
      Nahid10
      wrote last edited by
      #2

      Love seeing these kinds of updates — not just big shiny features but the steady behind-the-scenes polish that actually makes or breaks the player experience. Syncing attack animations across players is a huge quality-of-life win for multiplayer immersion, and the FPS limiter option shows you’re really thinking about performance for different setups. Localization work is also smart — global accessibility will massively expand the audience. Excited to see how the affix adjustments and shop improvements shape the overall gameplay loop.

      1 Reply Last reply
      0
      • J Offline
        J Offline
        jacson4
        wrote last edited by
        #3

        Honestly, these “tightening the screws” updates are underrated. Flashy new content gets hype, but it’s the polish on systems like minimap readability, shop usability, and localization consistency that separates a fun game from a frustrating one. It’s also encouraging to see you balancing weapons and affixes now rather than leaving it for post-launch chaos. Feels like you’re laying a really solid foundation for the next phase of features. Can’t wait to see what’s coming once this groundwork is locked in.

        1 Reply Last reply
        0
        • undeadsteamU undeadsteam

          c9bdc672-a8d5-4da2-8036-5b88ff7e3358-image.png

          We’ve been steadily moving through both design polish and client-side improvements. Here’s a look behind the curtain at what’s been done and what’s still in motion:

          🎮 Game Design

          Completed:

          Weapon configuration polish – balancing, feel, and presentation are getting closer to the final vision.

          In Progress:

          Localization – laying the groundwork so players around the world can fully experience the game in their own language.

          Configuration polish – focused on:

          Localization consistency

          Affix system adjustments (refining bonuses and modifiers)

          Shop interactions (usability and clarity)

          đź›  Client Development

          Completed:

          Attack animations syncing – actions now display consistently across players, improving multiplayer reliability.

          FPS limiter – added as a Graphics settings option to give players more control over performance.

          Localization bug fix – resolved an issue where language wouldn’t update after selection.

          Minimap visuals – refreshed and updated to improve readability and navigation.

          🔍 Closing Thoughts

          This phase has been less about flashy features and more about tightening the screws: synchronizing core systems, fixing long-standing issues, and polishing the overall experience. While a lot of this work happens “under the hood,” it lays a solid foundation for the upcoming features and gameplay depth we’re preparing next.

          D Offline
          D Offline
          Dave
          wrote last edited by
          #4

          @undeadsteam
          Love seeing this kind of steady progress, polishing the small details always makes the final experience feel so much more complete. The focus on localization is a big win for global players.

          1 Reply Last reply
          0
          • undeadsteamU undeadsteam

            c9bdc672-a8d5-4da2-8036-5b88ff7e3358-image.png

            We’ve been steadily moving through both design polish and client-side improvements. Here’s a look behind the curtain at what’s been done and what’s still in motion:

            🎮 Game Design

            Completed:

            Weapon configuration polish – balancing, feel, and presentation are getting closer to the final vision.

            In Progress:

            Localization – laying the groundwork so players around the world can fully experience the game in their own language.

            Configuration polish – focused on:

            Localization consistency

            Affix system adjustments (refining bonuses and modifiers)

            Shop interactions (usability and clarity)

            đź›  Client Development

            Completed:

            Attack animations syncing – actions now display consistently across players, improving multiplayer reliability.

            FPS limiter – added as a Graphics settings option to give players more control over performance.

            Localization bug fix – resolved an issue where language wouldn’t update after selection.

            Minimap visuals – refreshed and updated to improve readability and navigation.

            🔍 Closing Thoughts

            This phase has been less about flashy features and more about tightening the screws: synchronizing core systems, fixing long-standing issues, and polishing the overall experience. While a lot of this work happens “under the hood,” it lays a solid foundation for the upcoming features and gameplay depth we’re preparing next.

            J Offline
            J Offline
            Jibon_RX
            wrote last edited by
            #5

            @undeadsteam
            The updates may look quiet on the surface, but these are the improvements that truly shape long term quality. Excited to see how the foundation you’re laying now unlocks future gameplay depth.

            1 Reply Last reply
            0
            • undeadsteamU undeadsteam

              c9bdc672-a8d5-4da2-8036-5b88ff7e3358-image.png

              We’ve been steadily moving through both design polish and client-side improvements. Here’s a look behind the curtain at what’s been done and what’s still in motion:

              🎮 Game Design

              Completed:

              Weapon configuration polish – balancing, feel, and presentation are getting closer to the final vision.

              In Progress:

              Localization – laying the groundwork so players around the world can fully experience the game in their own language.

              Configuration polish – focused on:

              Localization consistency

              Affix system adjustments (refining bonuses and modifiers)

              Shop interactions (usability and clarity)

              đź›  Client Development

              Completed:

              Attack animations syncing – actions now display consistently across players, improving multiplayer reliability.

              FPS limiter – added as a Graphics settings option to give players more control over performance.

              Localization bug fix – resolved an issue where language wouldn’t update after selection.

              Minimap visuals – refreshed and updated to improve readability and navigation.

              🔍 Closing Thoughts

              This phase has been less about flashy features and more about tightening the screws: synchronizing core systems, fixing long-standing issues, and polishing the overall experience. While a lot of this work happens “under the hood,” it lays a solid foundation for the upcoming features and gameplay depth we’re preparing next.

              S Offline
              S Offline
              Smith
              wrote last edited by
              #6

              @undeadsteam
              Attack animations syncing and FPS limiter are game changers for smooth play. Appreciate the team focusing on stability and polish instead of rushing flashy features it shows real dedication.

              1 Reply Last reply
              0
              • M Offline
                M Offline
                Maxwell
                wrote last edited by
                #7

                Great progress! 🔥 Syncing attack animations across players is a big win for multiplayer feel — nothing kills immersion faster than desync. Loving the focus on polish before layering in new content.

                1 Reply Last reply
                0
                • N Offline
                  N Offline
                  Nahiar806
                  wrote last edited by
                  #8

                  Localization support is a huge step 👏 It’s awesome to see accessibility being prioritized early. Global players will definitely appreciate experiencing the game fully in their own language. 🌍

                  1 Reply Last reply
                  0
                  • rafihasanR Offline
                    rafihasanR Offline
                    rafihasan
                    wrote last edited by
                    #9

                    The affix system adjustments + shop interaction improvements sound like real quality-of-life boosts. Sometimes the subtle tweaks make the biggest difference in overall gameplay flow. Excited to test this out! 🎮

                    1 Reply Last reply
                    0


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