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  1. Home
  2. Project Backstage
  3. Undeads Dev Log: 25th of August - 29th of August 2025

Undeads Dev Log: 25th of August - 29th of August 2025

Scheduled Pinned Locked Moved Project Backstage
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  • J Offline
    J Offline
    jacson4
    wrote on last edited by
    #3

    Honestly, these “tightening the screws” updates are underrated. Flashy new content gets hype, but it’s the polish on systems like minimap readability, shop usability, and localization consistency that separates a fun game from a frustrating one. It’s also encouraging to see you balancing weapons and affixes now rather than leaving it for post-launch chaos. Feels like you’re laying a really solid foundation for the next phase of features. Can’t wait to see what’s coming once this groundwork is locked in.

    1 Reply Last reply
    0
    • undeadsteamU undeadsteam

      15421bff-4f01-48e1-b748-e42b3175cade-image.png Game Design

      Done:

      Scope planning for 11/09 release

      Polish planning for 30/09

      Melee heavy attack formulas

      Character balance

      In Progress:

      Drone behavior logic

      Drone animations description

      Development: Client

      Done:

      New visual for scattering mechanic

      MiniMap & map icons fixes

      Added loot icon rotation with MiniMap rotation

      Fixed map & MiniMap

      In Progress:

      Hip fire, combo attack, aimed attack

      Drones: Infrastructure

      Drones: Configs

      Development: Game Server

      Done:
      (No new completed tasks listed)

      In Progress:

      Hip fire, combo attack, aimed attack

      Drones: Infrastructure

      Drones: Configs

      Development: Backend

      Done:

      Drones and Drone Weapons config API & CSV configs import

      Drones and Drone Weapons Admin pages

      Drones in profile inventory

      Fixed crit bug when uploading CSV config for every config in Admin page

      In Progress:

      Drones in Store

      Animation

      Done:

      Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down

      D Offline
      D Offline
      Dave
      wrote on last edited by
      #4

      @undeadsteam
      Love seeing this kind of steady progress, polishing the small details always makes the final experience feel so much more complete. The focus on localization is a big win for global players.

      1 Reply Last reply
      0
      • undeadsteamU undeadsteam

        15421bff-4f01-48e1-b748-e42b3175cade-image.png Game Design

        Done:

        Scope planning for 11/09 release

        Polish planning for 30/09

        Melee heavy attack formulas

        Character balance

        In Progress:

        Drone behavior logic

        Drone animations description

        Development: Client

        Done:

        New visual for scattering mechanic

        MiniMap & map icons fixes

        Added loot icon rotation with MiniMap rotation

        Fixed map & MiniMap

        In Progress:

        Hip fire, combo attack, aimed attack

        Drones: Infrastructure

        Drones: Configs

        Development: Game Server

        Done:
        (No new completed tasks listed)

        In Progress:

        Hip fire, combo attack, aimed attack

        Drones: Infrastructure

        Drones: Configs

        Development: Backend

        Done:

        Drones and Drone Weapons config API & CSV configs import

        Drones and Drone Weapons Admin pages

        Drones in profile inventory

        Fixed crit bug when uploading CSV config for every config in Admin page

        In Progress:

        Drones in Store

        Animation

        Done:

        Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down

        Sadia KhatunS Offline
        Sadia KhatunS Offline
        Sadia Khatun
        wrote on last edited by
        #5

        @undeadsteam
        The updates may look quiet on the surface, but these are the improvements that truly shape long term quality. Excited to see how the foundation you’re laying now unlocks future gameplay depth.

        1 Reply Last reply
        0
        • undeadsteamU undeadsteam

          15421bff-4f01-48e1-b748-e42b3175cade-image.png Game Design

          Done:

          Scope planning for 11/09 release

          Polish planning for 30/09

          Melee heavy attack formulas

          Character balance

          In Progress:

          Drone behavior logic

          Drone animations description

          Development: Client

          Done:

          New visual for scattering mechanic

          MiniMap & map icons fixes

          Added loot icon rotation with MiniMap rotation

          Fixed map & MiniMap

          In Progress:

          Hip fire, combo attack, aimed attack

          Drones: Infrastructure

          Drones: Configs

          Development: Game Server

          Done:
          (No new completed tasks listed)

          In Progress:

          Hip fire, combo attack, aimed attack

          Drones: Infrastructure

          Drones: Configs

          Development: Backend

          Done:

          Drones and Drone Weapons config API & CSV configs import

          Drones and Drone Weapons Admin pages

          Drones in profile inventory

          Fixed crit bug when uploading CSV config for every config in Admin page

          In Progress:

          Drones in Store

          Animation

          Done:

          Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down

          S Offline
          S Offline
          Smith
          wrote on last edited by
          #6

          @undeadsteam
          Attack animations syncing and FPS limiter are game changers for smooth play. Appreciate the team focusing on stability and polish instead of rushing flashy features it shows real dedication.

          1 Reply Last reply
          0
          • M Offline
            M Offline
            Maxwell
            wrote on last edited by
            #7

            Great progress! 🔥 Syncing attack animations across players is a big win for multiplayer feel — nothing kills immersion faster than desync. Loving the focus on polish before layering in new content.

            1 Reply Last reply
            0
            • N Offline
              N Offline
              Nahiar806
              wrote on last edited by
              #8

              Localization support is a huge step 👏 It’s awesome to see accessibility being prioritized early. Global players will definitely appreciate experiencing the game fully in their own language. 🌍

              1 Reply Last reply
              0
              • rafihasanR Offline
                rafihasanR Offline
                rafihasan
                wrote on last edited by
                #9

                The affix system adjustments + shop interaction improvements sound like real quality-of-life boosts. Sometimes the subtle tweaks make the biggest difference in overall gameplay flow. Excited to test this out! 🎮

                1 Reply Last reply
                0
                • SwipeS Offline
                  SwipeS Offline
                  Swipe
                  wrote on last edited by
                  #10

                  Great updates 👌 love seeing the polish on animations, UI, and performance — setting a solid base for the next big features 🚀

                  1 Reply Last reply
                  4
                  • Trader TilkiT Offline
                    Trader TilkiT Offline
                    Trader Tilki
                    wrote on last edited by
                    #11

                    Good work

                    1 Reply Last reply
                    0
                    • CouturierC Offline
                      CouturierC Offline
                      Couturier
                      wrote on last edited by
                      #12

                      Great progress update 👏 love the focus on polish and stability — solid foundation for exciting new features ahead! 🚀

                      1 Reply Last reply
                      3


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