Undeads Dev Log: 25th of August - 29th of August 2025
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Love seeing these kinds of updates — not just big shiny features but the steady behind-the-scenes polish that actually makes or breaks the player experience. Syncing attack animations across players is a huge quality-of-life win for multiplayer immersion, and the FPS limiter option shows you’re really thinking about performance for different setups. Localization work is also smart — global accessibility will massively expand the audience. Excited to see how the affix adjustments and shop improvements shape the overall gameplay loop.
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Honestly, these “tightening the screws” updates are underrated. Flashy new content gets hype, but it’s the polish on systems like minimap readability, shop usability, and localization consistency that separates a fun game from a frustrating one. It’s also encouraging to see you balancing weapons and affixes now rather than leaving it for post-launch chaos. Feels like you’re laying a really solid foundation for the next phase of features. Can’t wait to see what’s coming once this groundwork is locked in.
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Game DesignDone:
Scope planning for 11/09 release
Polish planning for 30/09
Melee heavy attack formulas
Character balance
In Progress:
Drone behavior logic
Drone animations description
Development: Client
Done:
New visual for scattering mechanic
MiniMap & map icons fixes
Added loot icon rotation with MiniMap rotation
Fixed map & MiniMap
In Progress:
Hip fire, combo attack, aimed attack
Drones: Infrastructure
Drones: Configs
Development: Game Server
Done:
(No new completed tasks listed)In Progress:
Hip fire, combo attack, aimed attack
Drones: Infrastructure
Drones: Configs
Development: Backend
Done:
Drones and Drone Weapons config API & CSV configs import
Drones and Drone Weapons Admin pages
Drones in profile inventory
Fixed crit bug when uploading CSV config for every config in Admin page
In Progress:
Drones in Store
Animation
Done:
Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down
@undeadsteam
Love seeing this kind of steady progress, polishing the small details always makes the final experience feel so much more complete. The focus on localization is a big win for global players. -
Game DesignDone:
Scope planning for 11/09 release
Polish planning for 30/09
Melee heavy attack formulas
Character balance
In Progress:
Drone behavior logic
Drone animations description
Development: Client
Done:
New visual for scattering mechanic
MiniMap & map icons fixes
Added loot icon rotation with MiniMap rotation
Fixed map & MiniMap
In Progress:
Hip fire, combo attack, aimed attack
Drones: Infrastructure
Drones: Configs
Development: Game Server
Done:
(No new completed tasks listed)In Progress:
Hip fire, combo attack, aimed attack
Drones: Infrastructure
Drones: Configs
Development: Backend
Done:
Drones and Drone Weapons config API & CSV configs import
Drones and Drone Weapons Admin pages
Drones in profile inventory
Fixed crit bug when uploading CSV config for every config in Admin page
In Progress:
Drones in Store
Animation
Done:
Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down
@undeadsteam
The updates may look quiet on the surface, but these are the improvements that truly shape long term quality. Excited to see how the foundation you’re laying now unlocks future gameplay depth. -
Game DesignDone:
Scope planning for 11/09 release
Polish planning for 30/09
Melee heavy attack formulas
Character balance
In Progress:
Drone behavior logic
Drone animations description
Development: Client
Done:
New visual for scattering mechanic
MiniMap & map icons fixes
Added loot icon rotation with MiniMap rotation
Fixed map & MiniMap
In Progress:
Hip fire, combo attack, aimed attack
Drones: Infrastructure
Drones: Configs
Development: Game Server
Done:
(No new completed tasks listed)In Progress:
Hip fire, combo attack, aimed attack
Drones: Infrastructure
Drones: Configs
Development: Backend
Done:
Drones and Drone Weapons config API & CSV configs import
Drones and Drone Weapons Admin pages
Drones in profile inventory
Fixed crit bug when uploading CSV config for every config in Admin page
In Progress:
Drones in Store
Animation
Done:
Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down
@undeadsteam
Attack animations syncing and FPS limiter are game changers for smooth play. Appreciate the team focusing on stability and polish instead of rushing flashy features it shows real dedication. -
Good work
Syncing attack animations across players is a big win for multiplayer feel — nothing kills immersion faster than desync. Loving the focus on polish before layering in new content.
It’s awesome to see accessibility being prioritized early. Global players will definitely appreciate experiencing the game fully in their own language. 

love seeing the polish on animations, UI, and performance — setting a solid base for the next big features 