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  1. Home
  2. Project Backstage
  3. What the Dev Team Shipped This Week

What the Dev Team Shipped This Week

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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote last edited by
    #1

    39c8cf95-d512-420e-b806-4dcab069974c-image.png

    It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.

    Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.

    cryptobroC chainsniffC 2 Replies Last reply
    2
    • cryptoenthusiastC Offline
      cryptoenthusiastC Offline
      cryptoenthusiast
      wrote last edited by
      #2

      Brute Fisherman Butcher Nerd Skeleton Old Crone Player, diverse cast of enemies

      encryptedE 1 Reply Last reply
      0
      • cryptoenthusiastC cryptoenthusiast

        Brute Fisherman Butcher Nerd Skeleton Old Crone Player, diverse cast of enemies

        encryptedE Offline
        encryptedE Offline
        encrypted
        wrote last edited by
        #3

        @cryptoenthusiast said in What the Dev Team Shipped This Week:

        Brute Fisherman Butcher Nerd Skeleton Old Crone Player, diverse cast of enemies

        yea it will be total madness

        1 Reply Last reply
        0
        • encryptedE Offline
          encryptedE Offline
          encrypted
          wrote last edited by
          #4

          next build will be very fun to play

          1 Reply Last reply
          0
          • undeadsteamU undeadsteam

            39c8cf95-d512-420e-b806-4dcab069974c-image.png

            It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.

            Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.

            cryptobroC Offline
            cryptobroC Offline
            cryptobro
            wrote last edited by
            #5

            @undeadsteam said in What the Dev Team Shipped This Week:

            300 WAV files recorded

            does it mean like it was recorded from zero?

            1 Reply Last reply
            0
            • undeadsteamU undeadsteam

              39c8cf95-d512-420e-b806-4dcab069974c-image.png

              It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.

              Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.

              chainsniffC Online
              chainsniffC Online
              chainsniff
              wrote last edited by
              #6

              @undeadsteam said in What the Dev Team Shipped This Week:

              Steam Deck controls

              great addition

              1 Reply Last reply
              0
              • AIcashA Offline
                AIcashA Offline
                AIcash
                wrote last edited by
                #7

                i dont know if the steam deck will work well with it hmm

                cryptobroC chainsniffC 2 Replies Last reply
                0
                • AIcashA AIcash

                  i dont know if the steam deck will work well with it hmm

                  cryptobroC Offline
                  cryptobroC Offline
                  cryptobro
                  wrote last edited by
                  #8

                  @AIcash tf you mean it will go on it

                  1 Reply Last reply
                  0
                  • madtraderM Offline
                    madtraderM Offline
                    madtrader
                    wrote last edited by
                    #9

                    gamers will never realize how much effort went into making skeletons scream authentically

                    1 Reply Last reply
                    0
                    • AIcashA AIcash

                      i dont know if the steam deck will work well with it hmm

                      chainsniffC Online
                      chainsniffC Online
                      chainsniff
                      wrote last edited by
                      #10

                      @AIcash why?? how do you know that?

                      1 Reply Last reply
                      0


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