What the Dev Team Shipped This Week
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It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.
Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.
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Brute Fisherman Butcher Nerd Skeleton Old Crone Player, diverse cast of enemies
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Brute Fisherman Butcher Nerd Skeleton Old Crone Player, diverse cast of enemies
@cryptoenthusiast said in What the Dev Team Shipped This Week:
Brute Fisherman Butcher Nerd Skeleton Old Crone Player, diverse cast of enemies
yea it will be total madness
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It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.
Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.
@undeadsteam said in What the Dev Team Shipped This Week:
300 WAV files recorded
does it mean like it was recorded from zero?
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It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.
Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.