Undeads Dev Logs: 15th of September - 19th of September 2025
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Game DesignDone:
Item names fixes
Presentation text
Presentation video
In Progress:
Reviewing feedback
Creating a roadmap for development
Character level-up
Crafting
Monetization LiveOps
Different types of enemies
Development: Client
Done:
Improved quality of moving items in the lobby without pauses
Fixed stacking of consumables in a full backpack
Fixed long reloading bug and reload animations
Fixed bug where user could not equip a weapon with a full backpack
Fixed tooltip clipping and permanent tooltip in loot
Improved Game Exit flow and fixed Game Exit from Battle
Implemented “Not Enough Currency” notification when buying items in the Shop
Fixed localisation issues for character descriptions
In Progress:
Drones in lobby: buy, move, equip
Prevent drones from getting lost upon player death if purchased
Drone tooltips (Characteristics, Best deals)
“You already have this character” notification when buying Character Skin in Shop
Development: Game Server
Done:
Fixed stacking of consumables in a full backpack
Fixed bug where user could not equip a weapon with a full backpack
Drones navmesh
Research Drones movement and attack
In Progress:
Drones in lobby, equipment, backpack, shop, and inventory
Drones behavior states
Development: Backend
Done:
Merged and migrated all services from QA to Stage
Fixed bug when sending matches to the archive on Dev
Fixed infinite waiting for matchmaking bug
Optimized matchmaking for faster server-assigned response
Fixed CSV configuration uploading for Shop Proposals on Admin Panel
In Progress:
Preparing production services
Admin Panel migration feature between environments
Animation
Done:
Diagnosed and analyzed Blade_Attack animation issues in Unity
Identified root cause: rig differences between Blender and Unity (single vs. double shoulder bone)
Tested import settings and blending modes; temporary solution via Override blending mode
In Progress:
Correct animation for Additive Blending in Blender
Research “bridging” bone to unify shoulder bones
Plan detailed integration workflow for future animations in Additive mode
Tech Art
Done:
Level design fixes
Shader polishing
Bug fixes
In Progress:
Fix holes in map borders
Fix colliders for multiple objects on map
Fix skins’ visual representation
General bug fixing and level design improvements
UI/UX
Done:
Implemented Icon State
In Progress:
License agreement pop-up
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nice update
love seeing fixes from lobby items to reloading bugs — polish makes a big difference for players. 


Can’t wait to test buy/equip mechanics and see how they change gameplay. 