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  1. Home
  2. Project Backstage
  3. Undeads Dev Logs: 15th of September - 19th of September 2025

Undeads Dev Logs: 15th of September - 19th of September 2025

Scheduled Pinned Locked Moved Project Backstage
6 Posts 6 Posters 23 Views
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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote on last edited by
    #1

    75cc7e75-4f50-4f7b-ab88-65651837fe04-image.png Game Design

    Done:

    Item names fixes

    Presentation text

    Presentation video

    In Progress:

    Reviewing feedback

    Creating a roadmap for development

    Character level-up

    Crafting

    Monetization LiveOps

    Different types of enemies

    Development: Client

    Done:

    Improved quality of moving items in the lobby without pauses

    Fixed stacking of consumables in a full backpack

    Fixed long reloading bug and reload animations

    Fixed bug where user could not equip a weapon with a full backpack

    Fixed tooltip clipping and permanent tooltip in loot

    Improved Game Exit flow and fixed Game Exit from Battle

    Implemented “Not Enough Currency” notification when buying items in the Shop

    Fixed localisation issues for character descriptions

    In Progress:

    Drones in lobby: buy, move, equip

    Prevent drones from getting lost upon player death if purchased

    Drone tooltips (Characteristics, Best deals)

    “You already have this character” notification when buying Character Skin in Shop

    Development: Game Server

    Done:

    Fixed stacking of consumables in a full backpack

    Fixed bug where user could not equip a weapon with a full backpack

    Drones navmesh

    Research Drones movement and attack

    In Progress:

    Drones in lobby, equipment, backpack, shop, and inventory

    Drones behavior states

    Development: Backend

    Done:

    Merged and migrated all services from QA to Stage

    Fixed bug when sending matches to the archive on Dev

    Fixed infinite waiting for matchmaking bug

    Optimized matchmaking for faster server-assigned response

    Fixed CSV configuration uploading for Shop Proposals on Admin Panel

    In Progress:

    Preparing production services

    Admin Panel migration feature between environments

    Animation

    Done:

    Diagnosed and analyzed Blade_Attack animation issues in Unity

    Identified root cause: rig differences between Blender and Unity (single vs. double shoulder bone)

    Tested import settings and blending modes; temporary solution via Override blending mode

    In Progress:

    Correct animation for Additive Blending in Blender

    Research “bridging” bone to unify shoulder bones

    Plan detailed integration workflow for future animations in Additive mode

    Tech Art

    Done:

    Level design fixes

    Shader polishing

    Bug fixes

    In Progress:

    Fix holes in map borders

    Fix colliders for multiple objects on map

    Fix skins’ visual representation

    General bug fixing and level design improvements

    UI/UX

    Done:

    Implemented Icon State

    In Progress:

    License agreement pop-up

    1 Reply Last reply
    0
    • J Offline
      J Offline
      jacson4
      wrote on last edited by
      #2

      Huge progress this week 👏 love seeing fixes from lobby items to reloading bugs — polish makes a big difference for players. 🎮

      1 Reply Last reply
      0
      • K Offline
        K Offline
        kelson10
        wrote on last edited by
        #3

        Level design + shader polishing + bug fixes all add up. Excited to see the map looking cleaner and more immersive. 🌍

        1 Reply Last reply
        0
        • Nahid10N Offline
          Nahid10N Offline
          Nahid10
          wrote on last edited by
          #4

          Backend optimizations like faster matchmaking + bug fixes = underrated but huge quality upgrades for gameplay flow. ⚡

          1 Reply Last reply
          0
          • EmTeamE Offline
            EmTeamE Offline
            EmTeam
            wrote on last edited by
            #5

            Drone features in progress sound awesome 🔥 Can’t wait to test buy/equip mechanics and see how they change gameplay. 🤖

            1 Reply Last reply
            0
            • Pitchfork_IS_powerP Offline
              Pitchfork_IS_powerP Offline
              Pitchfork_IS_power
              wrote on last edited by
              #6

              nice update

              1 Reply Last reply
              0


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