Dev Log 13th of April - 17th of April 2026
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This week focused on Build Task 1.5 nearing completion, gameplay systems expansion (movement, extraction, weapons), audio system overhaul, and continued backend stability improvements. Strong progress was made across client features, animation polish, and technical art/VFX upgrades.
Game Design
In ProgressMovement configuration
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Extraction mechanics GDD
CompletedBuild Task 1.5 description (~90%)

Camera movement tweaks
Party mode documentation update
Sound Design
CompletedDecomposed ambient audio system for day and night biomes


Created ambient audio content for day and night environments
Produced audio for 3D environmental objects ๐งฑ
Created non-diegetic player-following audio for ambience variation
Developed tool for automated animation event management
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In ProgressReworking UI audio for lobby sounds


Client Development
CompletedNetwork player states refactoring

Sound design plugin integration
Unity version update
Lobby level-up effects
Camera effects for shooting and damage triggers
MacOS build machine setup
In ProgressShotgun system (ranged multishots)

Settings resolution rework
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Real purchase bug fix
SkillTree improvements
Loading optimization
Achievements fixes
Camera rotation while aiming (right mouse click)
๏ธ Game Server Development
CompletedNetwork player states refactoring

In ProgressShotgun system

NPC round start counting
SkillTree low HP skills integration
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Backend Development
CompletedParty mode bug fixes

Subscription expiration date added (Admin Panel)
All services updated on QA ๐งช
Steam transaction investigation completed
Inbox cache exception fixes
In ProgressImproved disconnect recovery handling

Animation
CompletedVisual defect checks after rigging adjustments completed

American Gothic and Syber Zunk zombies integrated into project ๐ง
New NPC animations tested
In ProgressImproved weapon hold with left hand in lobby (no re-rigging approach)

Mary Anne rigging ๐ง
Tech Art
CompletedUpdated character shaders

Updated lobby lighting
Updated URP bloom settings
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Fixed skinning issues
Updated Skill Tree shader and added UI assets
In ProgressCamera tweaks

Looting UI improvements
Muzzle flashes and projectile VFX

Chunk system implementation for current map
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New location R&D
VFX
CompletedStagger HP bar effect
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Stagger NPC shader effect
Level Up lobby lighting effect with animations
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party mode is soon, thats great!!!!!!!
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Syber Zunk most badass looking charachter will be there!!!! LETSGOOOOOOOOO