Dev Log 6th of April - 10th of April 2026
-

Previous week focused on Build Task 1.5 completion, audio pipeline setup, combat feature iteration, and continued optimization across gameplay systems. Strong progress was made in technical infrastructure, visual polish, and content quality across multiple departments.
Game Design
In ProgressBuild Task 1.5 description (~80%)

Sound Design
CompletedCompleted onboarding process

Set up development environment and required tools
️
Access granted to repositories and internal systems
Aligned with team workflows and communication processes
Audio audit completed

Reviewed core audio systems and current implementation
Analyzed overall audio architecture and integration approach
Evaluated existing technical solutions and design decisionsAudio content review completed

Assessed current audio assets and quality
Identified inconsistencies and improvement opportunitiesReviewed available technical and design documentation

In ProgressAudio strategy and infrastructure planning

Defining overall audio vision for the project
Planning scalable audio architecture and workflowsAnimation-driven audio research

Exploring sound integration with animation systems
Evaluating event triggering and synchronization methodsCore audio systems breakdown 🧩
Character movement (footsteps / Foley / gear)
Environment and ambient systems
Combat audio systems
Gameplay UI audio
Lobby systemsAudio documentation preparation

Structuring technical and design documentation
Documenting systems, approaches, and proposed solutions
Client Development
CompletedCamera effects for aiming

Reload progress bar implemented
Configurable movement speeds
Fixed missing drone sell sound bug
Fixed Zombie Idle missing error 🧟
NetworkCharacter refactoring
In ProgressCamera effect triggers

Unity version update
Battle loading optimization
Lobby level-up effects
New tracers VFX integration
New muzzle flash VFX integration

Shotgun investigation
️ Game Server Development
CompletedFixed network thread run parameters

Completed new map integration
️
Refactored stagger sending timing
️
In ProgressCharacter speeds integration

Drop weapon + loot container system
Game Server Unity version update
Party mode research and consultations
Shotgun investigation
Backend Development
CompletedParty mode implemented

Shotgun config parameters added
Removed unusable global parameter tags
️
Parameter groups generated automatically by parameter names 🧩
In ProgressProposal identification migration to ID-based system

Game server disconnection handling
Animation
CompletedAll characters checked for visual defects after idle, walking, and running animation updates

Characters marked for further skinning adjustments
Rigging and skinning corrected for American Gothic zombies 🧟
Rigging and skinning corrected for Syber Zunk zombies 🧟
In ProgressVisual QA pass for updated American Gothic and Syber Zunk zombies
️
Testing new NPC animations
Tech Art
CompletedLevel Up lighting setup

Level Up character widget UI setup
Weapon projectiles updated
Compressed textures for Editor
️
In ProgressLevel Up polish tweaks

Shotgun multiple projectile setup
VFX
CompletedLevel Up VFX setup

Shotgun VFX updated

In ProgressStagger effect creation

Updates and polish for Level Up VFX
-
great!!!