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  1. Home
  2. Project Backstage
  3. Dev Log - March 30th - April 3rd, 2026

Dev Log - March 30th - April 3rd, 2026

Scheduled Pinned Locked Moved Project Backstage
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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote last edited by undeadsteam
    #1

    983634e2-6128-4d96-bee5-9e6a2ab5b092-image.png

    Last week focused on gameplay systems expansion, camera mechanics, backend scalability, and visual polish across animation and VFX. Strong progress was made in both feature delivery and technical improvements.

    ๐ŸŽฏ Game Design

    โœ… Completed

    โ€”

    ๐Ÿ”„ In Progress

    Character camera movement setup ๐ŸŽฅ
    Build Task 1.5 description (~50%)

    ๐Ÿ’ป Client Development

    โœ… Completed

    Assets prepared for technical animator test task ๐ŸŽจ

    ๐Ÿง  Planning

    Swamp location rename (localization) ๐ŸŒ
    Camera movement effects exploration ๐ŸŽฅ

    ๐Ÿ”„ In Progress

    Damage and stats cheats โšก
    Experience slider in lobby ๐ŸŽš๏ธ
    Chat improvements and bug fixes ๐Ÿ’ฌ
    Loading optimization ๐Ÿš€
    Reload progress bar implementation ๐Ÿ”„
    Camera effects for aiming ๐ŸŽฏ

    ๐Ÿ–ฅ๏ธ Game Server Development

    โœ… Completed

    Damage cheats implementation โš™๏ธ
    Character speed integration ๐Ÿƒ
    Cheat systems merge and build prep ๐Ÿ”ง
    Fixed Round start NPC idle behavior ๐Ÿค–

    ๐Ÿ”„ In Progress

    New map part integration ๐Ÿ—บ๏ธ
    Network player states refactoring ๐ŸŒ

    ๐ŸŒ Backend Development

    โœ… Completed

    Inbox service healthcheck logs cleanup ๐Ÿ“ฉ
    Inbox service scaling implemented ๐Ÿ“ˆ
    SessionId issue fixed on GameApi hub ๐Ÿ”—
    Daily rewards bug for expired subscriptions fixed ๐ŸŽ
    Global parameters, metadata, and tags integrated (S3 sync) โ˜๏ธ
    GlobalParameters grouping added in Admin Panel ๐Ÿงฉ
    Speed configs for Player, Bot, NPC added โšก

    ๐Ÿ”„ In Progress

    Party mode matchmaking ๐ŸŽฎ
    Proposal ConfigId as main identity parameter ๐Ÿ”‘

    ๐ŸŽฌ Animation

    โœ… Completed

    Walking animation adjustments ๐Ÿšถ
    Idle animation improvements ๐Ÿง

    ๐Ÿ”„ In Progress

    Character visual QA after animation updates ๐Ÿ”
    Testing new NPC animations ๐Ÿค–
    Fixing clothing skinning issues ๐Ÿ‘•

    ๐ŸŽจ Tech Art

    โœ… Completed

    Projectile tracers implemented ๐Ÿ’ฅ
    Asset bug fixes ๐Ÿ› ๏ธ
    Updated muzzle flash VFX ๐Ÿ”ซโœจ

    ๐Ÿ”„ In Progress

    Level-up VFX in lobby โœจ
    Map and asset optimization โšก
    Chunk system testing, review, and documentation ๐ŸŒ

    nihalsariN 1 Reply Last reply
    0
    • cryptobroC Offline
      cryptobroC Offline
      cryptobro
      wrote last edited by
      #2

      good to see scaling and healthchecks being addressed early, backend stability often gets ignored until itโ€™s too late

      1 Reply Last reply
      0
      • undeadsteamU undeadsteam

        983634e2-6128-4d96-bee5-9e6a2ab5b092-image.png

        Last week focused on gameplay systems expansion, camera mechanics, backend scalability, and visual polish across animation and VFX. Strong progress was made in both feature delivery and technical improvements.

        ๐ŸŽฏ Game Design

        โœ… Completed

        โ€”

        ๐Ÿ”„ In Progress

        Character camera movement setup ๐ŸŽฅ
        Build Task 1.5 description (~50%)

        ๐Ÿ’ป Client Development

        โœ… Completed

        Assets prepared for technical animator test task ๐ŸŽจ

        ๐Ÿง  Planning

        Swamp location rename (localization) ๐ŸŒ
        Camera movement effects exploration ๐ŸŽฅ

        ๐Ÿ”„ In Progress

        Damage and stats cheats โšก
        Experience slider in lobby ๐ŸŽš๏ธ
        Chat improvements and bug fixes ๐Ÿ’ฌ
        Loading optimization ๐Ÿš€
        Reload progress bar implementation ๐Ÿ”„
        Camera effects for aiming ๐ŸŽฏ

        ๐Ÿ–ฅ๏ธ Game Server Development

        โœ… Completed

        Damage cheats implementation โš™๏ธ
        Character speed integration ๐Ÿƒ
        Cheat systems merge and build prep ๐Ÿ”ง
        Fixed Round start NPC idle behavior ๐Ÿค–

        ๐Ÿ”„ In Progress

        New map part integration ๐Ÿ—บ๏ธ
        Network player states refactoring ๐ŸŒ

        ๐ŸŒ Backend Development

        โœ… Completed

        Inbox service healthcheck logs cleanup ๐Ÿ“ฉ
        Inbox service scaling implemented ๐Ÿ“ˆ
        SessionId issue fixed on GameApi hub ๐Ÿ”—
        Daily rewards bug for expired subscriptions fixed ๐ŸŽ
        Global parameters, metadata, and tags integrated (S3 sync) โ˜๏ธ
        GlobalParameters grouping added in Admin Panel ๐Ÿงฉ
        Speed configs for Player, Bot, NPC added โšก

        ๐Ÿ”„ In Progress

        Party mode matchmaking ๐ŸŽฎ
        Proposal ConfigId as main identity parameter ๐Ÿ”‘

        ๐ŸŽฌ Animation

        โœ… Completed

        Walking animation adjustments ๐Ÿšถ
        Idle animation improvements ๐Ÿง

        ๐Ÿ”„ In Progress

        Character visual QA after animation updates ๐Ÿ”
        Testing new NPC animations ๐Ÿค–
        Fixing clothing skinning issues ๐Ÿ‘•

        ๐ŸŽจ Tech Art

        โœ… Completed

        Projectile tracers implemented ๐Ÿ’ฅ
        Asset bug fixes ๐Ÿ› ๏ธ
        Updated muzzle flash VFX ๐Ÿ”ซโœจ

        ๐Ÿ”„ In Progress

        Level-up VFX in lobby โœจ
        Map and asset optimization โšก
        Chunk system testing, review, and documentation ๐ŸŒ

        nihalsariN Offline
        nihalsariN Offline
        nihalsari
        wrote last edited by
        #3

        @undeadsteam said in Dev Log - March 30th - April 3rd, 2026:

        Last week focused on gameplay systems expansion, camera mechanics, backend scalability, and visual polish across animation and VFX. Strong progress was made in both feature delivery and technical improvements.

        Game Design

        Completed

        โ€”

        In Progress

        Character camera movement setup
        Build Task 1.5 description (~50%)

        Client Development

        Completed

        Assets prepared for technical animator test task

        ๐Ÿง  Planning

        Swamp location rename (localization)
        Camera movement effects exploration

        In Progress

        Damage and stats cheats
        Experience slider in lobby ๏ธ
        Chat improvements and bug fixes
        Loading optimization
        Reload progress bar implementation
        Camera effects for aiming

        ๏ธ Game Server Development

        Completed

        Damage cheats implementation ๏ธ
        Character speed integration
        Cheat systems merge and build prep
        Fixed Round start NPC idle behavior

        In Progress

        New map part integration ๏ธ
        Network player states refactoring

        Backend Development

        Completed

        Inbox service healthcheck logs cleanup
        Inbox service scaling implemented
        SessionId issue fixed on GameApi hub
        Daily rewards bug for expired subscriptions fixed
        Global parameters, metadata, and tags integrated (S3 sync) ๏ธ
        GlobalParameters grouping added in Admin Panel ๐Ÿงฉ
        Speed configs for Player, Bot, NPC added

        In Progress

        Party mode matchmaking
        Proposal ConfigId as main identity parameter

        Animation

        Completed

        Walking animation adjustments
        Idle animation improvements ๐Ÿง

        In Progress

        Character visual QA after animation updates
        Testing new NPC animations
        Fixing clothing skinning issues

        Tech Art

        Completed

        Projectile tracers implemented
        Asset bug fixes ๏ธ
        Updated muzzle flash VFX

        In Progress

        Level-up VFX in lobby
        Map and asset optimization
        Chunk system testing, review, and documentation

        clothing skinning issues still undefeated as always

        1 Reply Last reply
        0
        • cryptohogC Offline
          cryptohogC Offline
          cryptohog
          wrote last edited by
          #4

          camera mechanics getting this much attention suggests itโ€™s a key part of the player experience

          1 Reply Last reply
          0
          • cryptobroC Offline
            cryptobroC Offline
            cryptobro
            wrote last edited by
            #5

            looks interesting

            1 Reply Last reply
            0


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