Dev Log - March 30th - April 3rd, 2026
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Last week focused on gameplay systems expansion, camera mechanics, backend scalability, and visual polish across animation and VFX. Strong progress was made in both feature delivery and technical improvements.
Game Design
Completedโ
In ProgressCharacter camera movement setup

Build Task 1.5 description (~50%)
Client Development
CompletedAssets prepared for technical animator test task

๐ง Planning
Swamp location rename (localization)

Camera movement effects exploration
In ProgressDamage and stats cheats

Experience slider in lobby
๏ธ
Chat improvements and bug fixes
Loading optimization
Reload progress bar implementation
Camera effects for aiming
๏ธ Game Server Development
CompletedDamage cheats implementation
๏ธ
Character speed integration
Cheat systems merge and build prep
Fixed Round start NPC idle behavior
In ProgressNew map part integration
๏ธ
Network player states refactoring
Backend Development
CompletedInbox service healthcheck logs cleanup

Inbox service scaling implemented
SessionId issue fixed on GameApi hub
Daily rewards bug for expired subscriptions fixed
Global parameters, metadata, and tags integrated (S3 sync)
๏ธ
GlobalParameters grouping added in Admin Panel ๐งฉ
Speed configs for Player, Bot, NPC added
In ProgressParty mode matchmaking

Proposal ConfigId as main identity parameter
Animation
CompletedWalking animation adjustments

Idle animation improvements ๐ง
In ProgressCharacter visual QA after animation updates

Testing new NPC animations
Fixing clothing skinning issues
Tech Art
CompletedProjectile tracers implemented

Asset bug fixes
๏ธ
Updated muzzle flash VFX

In ProgressLevel-up VFX in lobby

Map and asset optimization
Chunk system testing, review, and documentation
-

Last week focused on gameplay systems expansion, camera mechanics, backend scalability, and visual polish across animation and VFX. Strong progress was made in both feature delivery and technical improvements.
Game Design
Completedโ
In ProgressCharacter camera movement setup

Build Task 1.5 description (~50%)
Client Development
CompletedAssets prepared for technical animator test task

๐ง Planning
Swamp location rename (localization)

Camera movement effects exploration
In ProgressDamage and stats cheats

Experience slider in lobby
๏ธ
Chat improvements and bug fixes
Loading optimization
Reload progress bar implementation
Camera effects for aiming
๏ธ Game Server Development
CompletedDamage cheats implementation
๏ธ
Character speed integration
Cheat systems merge and build prep
Fixed Round start NPC idle behavior
In ProgressNew map part integration
๏ธ
Network player states refactoring
Backend Development
CompletedInbox service healthcheck logs cleanup

Inbox service scaling implemented
SessionId issue fixed on GameApi hub
Daily rewards bug for expired subscriptions fixed
Global parameters, metadata, and tags integrated (S3 sync)
๏ธ
GlobalParameters grouping added in Admin Panel ๐งฉ
Speed configs for Player, Bot, NPC added
In ProgressParty mode matchmaking

Proposal ConfigId as main identity parameter
Animation
CompletedWalking animation adjustments

Idle animation improvements ๐ง
In ProgressCharacter visual QA after animation updates

Testing new NPC animations
Fixing clothing skinning issues
Tech Art
CompletedProjectile tracers implemented

Asset bug fixes
๏ธ
Updated muzzle flash VFX

In ProgressLevel-up VFX in lobby

Map and asset optimization
Chunk system testing, review, and documentation
@undeadsteam said in Dev Log - March 30th - April 3rd, 2026:
Last week focused on gameplay systems expansion, camera mechanics, backend scalability, and visual polish across animation and VFX. Strong progress was made in both feature delivery and technical improvements.
Game Design
Completed
โ
In Progress
Character camera movement setup
Build Task 1.5 description (~50%)Client Development
Completed
Assets prepared for technical animator test task
๐ง Planning
Swamp location rename (localization)
Camera movement effects explorationIn Progress
Damage and stats cheats
Experience slider in lobby ๏ธ
Chat improvements and bug fixes
Loading optimization
Reload progress bar implementation
Camera effects for aiming๏ธ Game Server Development
Completed
Damage cheats implementation ๏ธ
Character speed integration
Cheat systems merge and build prep
Fixed Round start NPC idle behaviorIn Progress
New map part integration ๏ธ
Network player states refactoringBackend Development
Completed
Inbox service healthcheck logs cleanup
Inbox service scaling implemented
SessionId issue fixed on GameApi hub
Daily rewards bug for expired subscriptions fixed
Global parameters, metadata, and tags integrated (S3 sync) ๏ธ
GlobalParameters grouping added in Admin Panel ๐งฉ
Speed configs for Player, Bot, NPC addedIn Progress
Party mode matchmaking
Proposal ConfigId as main identity parameterAnimation
Completed
Walking animation adjustments
Idle animation improvements ๐งIn Progress
Character visual QA after animation updates
Testing new NPC animations
Fixing clothing skinning issuesTech Art
Completed
Projectile tracers implemented
Asset bug fixes ๏ธ
Updated muzzle flash VFXIn Progress
Level-up VFX in lobby
Map and asset optimization
Chunk system testing, review, and documentationclothing skinning issues still undefeated as always