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  1. Home
  2. Project Backstage
  3. πŸ› οΈ Dev Log β€” March 23–27, 2026

πŸ› οΈ Dev Log β€” March 23–27, 2026

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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote last edited by
    #1

    49a14d2f-100f-4d94-a2f4-f73d4bac88d0-image.png

    This week focused on core gameplay improvements, backend stability, animation polish, and ongoing R&D for future systems. Progress was made across game design, client/server development, and tech art.

    🎯 Game Design

    βœ… Completed

    Build Task 1.4 description finalized

    πŸ”„ In Progress

    Build Task 1.5 description
    πŸ’» Client Development

    βœ… Completed

    Test scene created for animator NPC support πŸ€–
    Localization added for location names 🌍
    Initial battle camera research completed πŸŽ₯

    πŸ”„ In Progress

    Chat widget updates and bug fixes πŸ’¬
    Damage cheat implementation ⚑
    Minor Unity version upgrade πŸ”§

    🧠 Planning

    Technical task documentation preparation πŸ“„
    Remote player states refactoring (future features prep) πŸ”„
    Battle camera improvement: anticipates movement direction 🎯
    πŸ–₯️ Game Server Development

    πŸ”„ In Progress

    Damage cheat handling βš™οΈ
    Scene NavMesh updates πŸ—ΊοΈ
    🌐 Backend Development

    βœ… Completed

    Inbox messages persist within a session πŸ“©
    SessionId unified across all services πŸ”—
    Global speed settings implemented ⚑
    Documentation for global parameters added πŸ“š

    πŸ”„ In Progress

    Shop proposal mapping to weaponId πŸ›’
    Tag system for global parameters 🏷️
    🎬 Animation

    βœ… Completed

    Running animation adjustments πŸƒ

    πŸ”„ In Progress

    Walking animation refinements 🚢
    🎨 Tech Art

    βœ… Completed

    Marauder’s Map feature implemented πŸ—ΊοΈβœ¨
    Map optimizations ⚑
    Updated minimap textures 🎯
    Aim reload progress bar added 🎯
    Improved UI widget transparency 🧊
    Camera behavior R&D (occlusion handling) πŸŽ₯

    πŸ”„ In Progress

    Projectile system development πŸ’₯
    Shotgun muzzle flash VFX πŸ”«βœ¨
    Shotgun impact VFX πŸ’’
    Terrain chunk system R&D 🌍
    Procedural terrain generation research 🧩

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    • cryptoenthusiastC Offline
      cryptoenthusiastC Offline
      cryptoenthusiast
      wrote last edited by
      #2

      Battle camera improvement is what we need

      1 Reply Last reply
      0
      • AIcashA Offline
        AIcashA Offline
        AIcash
        wrote last edited by
        #3

        a lot of β€œin progress” across systems, but that’s expected at this stage β€” foundation work seems strong

        1 Reply Last reply
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