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  1. Home
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  3. MLB The Show 26 Wheeler XP Guide by U4GM

MLB The Show 26 Wheeler XP Guide by U4GM

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  • Werner HartmannW Offline
    Werner HartmannW Offline
    Werner Hartmann
    wrote last edited by
    #1

    In MLB The Show 26, 99 Zack Wheeler sits at the 90 XP node of Finest Program 3, so your Wednesday goal is to earn program XP with eligible cards and claim him when that node opens. You can browse MLB The Show 26 Stubs for possible roster purchases, but the program's earned players can handle the listed hit and innings missions.

    1 Which rewards help you reach Wheeler

    Claim every available reward before starting another game, because the path supplies both hitters and pitchers for the program missions. Jonathan Aranda appears at 5 XP, Logan Gilbert at 10, Oneil Cruz at 20, Max Muncy at 30, Jesús Luzardo at 40, and Aroldis Chapman at 50. Shea Langeliers follows at 60, Jordan Walker at 70, and 99 Zach Neto at 80.

    Those cards matter beyond their places on the reward path. The program asks you to record hits and innings with Finest 3 players earned in the program, so a reward left unclaimed can't help your lineup. Gilbert gives you an early pitching option, while Aranda gives you an early bat.

    ◆ Wheeler can't contribute to these earned-player missions until you've reached and claimed his 90 XP node.

    ◆ Neto is available before Wheeler and can join your lineup for the remaining Parallel XP work.

    If you're below 50 XP, concentrate on the rewards immediately ahead of you. Reaching Chapman and collecting the earlier bats gives you more eligible options for the push toward 90. You don't need to plan around Yordan Alvarez at 100 while those earlier cards are still waiting.

    2 How do the hit and innings missions fit together

    Use an earned Finest 3 hitter and pitcher in the same eligible games to work on both missions. The requirements are five hits and five innings pitched, so check your remaining totals on the program screen before choosing a mode. You'll also want to confirm that the mode you pick counts program stats; a short game only helps if its results apply to the missions.

    Put an eligible bat into your lineup and give that player opportunities at the plate. For pitching, Gilbert or Luzardo can cover innings once earned, and Chapman is another program pitching option after you reach 50. The aim is to have an eligible arm on the field while you pursue the hits, rather than using a pitcher who can't advance the program-specific task.

    ◆ A short eligible mode can suit this session when you need only a few remaining hits or innings.

    ◆ A longer game may suit you when it is already on your schedule and gives your program cards time to contribute.

    Five hits and five innings are separate requirements, so finishing one doesn't mean the other is complete. Check both totals after a block of games and adjust your lineup or pitching choices around whichever task remains. Moments can supplement progress later, but they aren't the focus of this Wednesday plan.

    3 How should you approach Parallel XP

    Keep earned Finest 3 cards active while you play eligible modes to make progress on the Parallel XP missions. The listed one-time thresholds are 500, 1,500, and 2,500 Parallel XP, followed by a repeatable task at 4,000. These checks give you a reason to keep using program players after the five-hit and five-inning requirements are complete.

    Fit that work into games you already intended to play when they count toward the missions. That way, your eligible cards can contribute to the program while you pursue your regular schedule. A short session can also make sense, but its value depends on which mission totals you still need and whether the selected mode records them.

    The repeatable task isn't a reason to keep playing indefinitely once Wheeler is claimed. Continue only if you want more progress toward the next reward or have another reason to use those cards. Finest Choice Pack 3 sits at 95 XP, with 99 Yordan Alvarez at 100.

    4 What should you check before spending and after each session

    Check the program screen for unclaimed Finest 1 and Finest 2 collection bonuses before committing cards or spending stubs. An available bonus can award program XP without another game, but you should confirm that the specific bonus remains available before locking in a card. If it isn't available, use the missions and rewards already in reach to continue the path.

    Keep purchases focused on a genuine roster gap. The earned cards provide a hitter at 5 and a pitcher at 10, so buying a full group of players isn't necessary for the listed hits and innings objectives. A purchase is easier to justify when one missing piece is actually holding up a mission that your claimed cards can't complete.

    1. Claim available rewards and record your remaining hits, innings, and Parallel XP.

    2. Use eligible earned cards in a mode that counts program stats, then review the mission totals.

    3. Claim newly opened rewards, add useful players to your lineup, and repeat until Wheeler's 90 XP node is ready.

    Once you've claimed Wheeler, shift your attention to the 95 XP pack if that's your next target. You can also browse cheap MLB The Show 26 Stubs for future roster plans after reviewing the players you already have.

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