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  1. Home
  2. Game-Fi
  3. The Last of Us Online Was 80% Complete Before Cancellation

The Last of Us Online Was 80% Complete Before Cancellation

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  • madtraderM Offline
    madtraderM Offline
    madtrader
    wrote last edited by
    #1

    cc046591-498f-4a61-8d7c-b5b355e8f4b0-image.png

    Naughty Dog reportedly canceled The Last of Us Online when the project was already around 80% complete, after nearly seven years of development. The standalone multiplayer title was meant to expand on the beloved “Factions” mode from The Last of Us, evolving it into a large-scale live-service experience.

    Despite strong internal progress, the studio ultimately chose to shift focus. Supporting a live-service game long-term would have required massive ongoing resources, potentially pulling attention away from the single-player storytelling experiences that define Naughty Dog’s identity.

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    • bonkB Offline
      bonkB Offline
      bonk
      wrote last edited by
      #2

      canceling a project at 80% sounds brutal, but long-term support for live service is a completely different commitment

      1 Reply Last reply
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      • kevin1K Offline
        kevin1K Offline
        kevin1
        wrote last edited by
        #3

        another live service project quietly disappearing, nature is healing

        1 Reply Last reply
        0


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