<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[The Last of Us Online Was 80% Complete Before Cancellation]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1775804295024-cc046591-498f-4a61-8d7c-b5b355e8f4b0-image.png" alt="cc046591-498f-4a61-8d7c-b5b355e8f4b0-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Naughty Dog reportedly canceled The Last of Us Online when the project was already around 80% complete, after nearly seven years of development. The standalone multiplayer title was meant to expand on the beloved “Factions” mode from The Last of Us, evolving it into a large-scale live-service experience.</p>
<p dir="auto">Despite strong internal progress, the studio ultimately chose to shift focus. Supporting a live-service game long-term would have required massive ongoing resources, potentially pulling attention away from the single-player storytelling experiences that define Naughty Dog’s identity.</p>
]]></description><link>https://undeads.com/forum/topic/18250/the-last-of-us-online-was-80-complete-before-cancellation</link><generator>RSS for Node</generator><lastBuildDate>Mon, 04 May 2026 03:26:37 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/18250.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 10 Apr 2026 06:58:16 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to The Last of Us Online Was 80% Complete Before Cancellation on Fri, 10 Apr 2026 13:04:01 GMT]]></title><description><![CDATA[<p dir="auto">another live service project quietly disappearing, nature is healing</p>
]]></description><link>https://undeads.com/forum/post/49348</link><guid isPermaLink="true">https://undeads.com/forum/post/49348</guid><dc:creator><![CDATA[kevin1]]></dc:creator><pubDate>Fri, 10 Apr 2026 13:04:01 GMT</pubDate></item><item><title><![CDATA[Reply to The Last of Us Online Was 80% Complete Before Cancellation on Fri, 10 Apr 2026 08:19:57 GMT]]></title><description><![CDATA[<p dir="auto">canceling a project at 80% sounds brutal, but long-term support for live service is a completely different commitment</p>
]]></description><link>https://undeads.com/forum/post/49319</link><guid isPermaLink="true">https://undeads.com/forum/post/49319</guid><dc:creator><![CDATA[bonk]]></dc:creator><pubDate>Fri, 10 Apr 2026 08:19:57 GMT</pubDate></item></channel></rss>