Scoring Mechanics: Efficiency vs. Volume
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I’ve been crunching the numbers on the scoring system, and it’s clearly not just about total kills. It seems to weight that uf you kill real player it scores 1000 point but zombie count 110 points .... much higher than just raw volume. I’ve had runs with high kill counts that resulted in lower score spikes compared to runs where I focused on cleaner execution. Does anyone have a confirmed theory on whether "Speed-to-Kill" or "Resource Efficiency" plays a bigger role in the leaderboard multiplier?
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