





Undeads 2.0
Coming in 2027


Marketplace
Even greater independence and security with your own supply of meat and wool for crafting clothing.
All players will be connected through a shared marketplace where they can trade unique items they’ve discovered or crafted in the game. For example, a player might sell a vehicle they managed to repair and upgrade, but no longer need, by listing it on the auction.
Players themselves will determine the prices of their items based on perceived rarity and demand, creating a dynamic, player-driven economy.
Vehicles
Vehicles offer faster travel, better protection, and additional storage.
Players can find broken vehicles in the OpenWorld, repair them with scavenged parts, or purchase fully functional ones from rare merchants or black markets.
Some vehicles can be upgraded with armor, weapons, or storage modules.


Vehicles can be customized and upgraded in specialized garages or workshops found across the map. Players can improve armor plating for better durability, install mounted weapons for combat, upgrade engine performance for higher speed and acceleration, or reinforce tires for better off-road handling.
SPECIAL MILITARY-GRADE UPGRADES FOR VEHICLES
Vehicles in Undeads can be enhanced with special military-grade upgrades, turning them into armored combat platforms. These upgrades include auto-turrets, EMP protection, ram bumpers, and night-vision systems — perfect for both online extraction and story-driven missions. Each upgrade changes how you survive, fight, and explore the world.



Characters


Characters Level Up
Each character has their own separate progression level.
Players would need to spend thousands of hours to fully level up all characters, but if they only want to focus on improving their favourites, it won’t be as time-consuming. This creates an ideal compromise: players can enjoy an incredible amount of progression content while still keeping their personal progress balanced.



Game Development Strategy
Building on the existing infrastructure, we propose evolving the game into a full-fledged AAA experience — introducing new core mechanics, deeper systems and richer content.
This next phase focuses on delivering qualitative, quantitative and game driven improvements that will elevate the player experience and significantly increase market potential.
GAMEPLAY ENHANCEMENTS
Refinements to core game mechanics
QUANTITATIVE IMPROVEMENTS
Measurable enhancements to game metrics
QUALITATIVE IMPROVEMENTS
Enhancements to game experience
INFRASTRUCTURE BASE
Existing system for game creation
TECHNICAL CONCEPT
Basis for gameplay mechanics


Roadmap
gameplay
visual
optimization
bug fixing
new features
January
done
gameplay
improvements
- Polishing Level up
- Polishing Craft
- Polishing Subscription
- Jump atack
- Battle game navigationJAN - MAR
- Looting v2JAN - APR
- Camera system update
visual
improvements
- Zombie sound
- AI NPC
- Current map Colliders fix
- Update bot name
- Variable animation for zombieJAN - APR
optimization
- OptimisationJAN - FEB
- Load testing from GS
- Transfer [GS -> AWS]
bug fixing
new features
- Variable zombies3D AssetsJAN - SEP
February
in progress
gameplay
improvements
- Polishing Level up
- Polishing Craft
- Polishing Subscription
- Battle game navigationJAN - MAR
- Looting v2JAN - APR
- Stagger
- Hip fire
- FTUE LOBBY + Battle animation (UI)FEB - MAR
- Stat improvement
visual
improvements
- Variable animation for zombieJAN - APR
optimization
- OptimisationJAN - FEB
bug fixing
new features
- Variable zombies3D AssetsJAN - SEP
March
planned
gameplay
improvements
- Battle game navigationJAN - MAR
- Looting v2JAN - APR
- FTUE LOBBY + Battle animation (UI)FEB - MAR
- Zombie behaviourMAR - APR
- Hud v2MAR - JUN
- Item transfer v2MAR - APR
- Party modeMAR - JUL
visual
improvements
- Variable animation for zombieJAN - APR
new features
- Variable zombies3D AssetsJAN - SEP
- Map creationMAR - JUL




