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Undeads 2.0

Coming in 2027

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Marketplace

Marketplace

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Even greater independence and security with your own supply of meat and wool for crafting clothing.

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All players will be connected through a shared marketplace where they can trade unique items they’ve discovered or crafted in the game. For example, a player might sell a vehicle they managed to repair and upgrade, but no longer need, by listing it on the auction.

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Players themselves will determine the prices of their items based on perceived rarity and demand, creating a dynamic, player-driven economy.

Vehicles

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Vehicles offer faster travel, better protection, and additional storage.

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Players can find broken vehicles in the OpenWorld, repair them with scavenged parts, or purchase fully functional ones from rare merchants or black markets.

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Some vehicles can be upgraded with armor, weapons, or storage modules.

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Car
Car

Vehicles can be customized and upgraded in specialized garages or workshops found across the map. Players can improve armor plating for better durability, install mounted weapons for combat, upgrade engine performance for higher speed and acceleration, or reinforce tires for better off-road handling.

SPECIAL MILITARY-GRADE UPGRADES FOR VEHICLES

Vehicles in Undeads can be enhanced with special military-grade upgrades, turning them into armored combat platforms. These upgrades include auto-turrets, EMP protection, ram bumpers, and night-vision systems — perfect for both online extraction and story-driven missions. Each upgrade changes how you survive, fight, and explore the world.

Car
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Decor

Characters

Characters
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Characters Level Up

Each character has their own separate progression level.

Players would need to spend thousands of hours to fully level up all characters, but if they only want to focus on improving their favourites, it won’t be as time-consuming. This creates an ideal compromise: players can enjoy an incredible amount of progression content while still keeping their personal progress balanced.

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Game Development Strategy
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Building on the existing infrastructure, we propose evolving the game into a full-fledged AAA experience — introducing new core mechanics, deeper systems and richer content.

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This next phase focuses on delivering qualitative, quantitative and game driven improvements that will elevate the player experience and significantly increase market potential.

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GAMEPLAY ENHANCEMENTS

Refinements to core game mechanics

QUANTITATIVE IMPROVEMENTS

Measurable enhancements to game metrics

QUALITATIVE IMPROVEMENTS

Enhancements to game experience

INFRASTRUCTURE BASE

Existing system for game creation

TECHNICAL CONCEPT

Basis for gameplay mechanics

Pyramid

Roadmap

jan
feb
mar
apr
may
jun
jul
aug
sep
oct
nov
dec

gameplay

visual

optimization

bug fixing

new features

January

done

gameplay

improvements

  • Polishing Level up
  • Polishing Craft
  • Polishing Subscription
  • Jump atack
  • Battle game navigationJAN - MAR
  • Looting v2JAN - APR
  • Camera system update

visual

improvements

  • Zombie sound
  • AI NPC
  • Current map Colliders fix
  • Update bot name
  • Variable animation for zombieJAN - APR

optimization

  • OptimisationJAN - FEB
  • Load testing from GS
  • Transfer [GS -> AWS]

bug fixing

new features

  • Variable zombies
    3D AssetsJAN - SEP

February

in progress

gameplay

improvements

  • Polishing Level up
  • Polishing Craft
  • Polishing Subscription
  • Battle game navigationJAN - MAR
  • Looting v2JAN - APR
  • Stagger
  • Hip fire
  • FTUE LOBBY + Battle animation (UI)FEB - MAR
  • Stat improvement

visual

improvements

  • Variable animation for zombieJAN - APR

optimization

  • OptimisationJAN - FEB

bug fixing

new features

  • Variable zombies
    3D AssetsJAN - SEP

March

planned

gameplay

improvements

  • Battle game navigationJAN - MAR
  • Looting v2JAN - APR
  • FTUE LOBBY + Battle animation (UI)FEB - MAR
  • Zombie behaviourMAR - APR
  • Hud v2MAR - JUN
  • Item transfer v2MAR - APR
  • Party modeMAR - JUL

visual

improvements

  • Variable animation for zombieJAN - APR

new features

  • Variable zombies
    3D AssetsJAN - SEP
  • Map creationMAR - JUL