๐ Weekly Dev Update July 28 - Aug 1, 2025 ๐๏ธ
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Game Design:
Done: Monetization
๏ธ In Progress: Polishing weapons
, localization
, affixes
Client Dev:
Done: Scattering mechanics
, tooltips
๏ธ, sound effects
, character selection fixes
๏ธ In Progress: Affixes
, LightNetLib integration
, FTUE localization
๏ธ Server Dev:
Done: Resist/damage/restore affixes
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๏ธ, electro damage rework
๏ธ In Progress: Bug fixes
, sync improvements
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Backend:
Done: AWS review
๏ธ, affix/config fixes
๏ธ, explosion mechanics
๏ธ In Progress: More tuning
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Art & Animation:
Done: New Blade_Attack combo
๏ธ, skin fixes
, map details
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๏ธ In Progress: Farm/swamp zone reviews
๏ธ UI/UX:
Done: Weapon spread concepts
๏ธ In Progress: Finalizing designs
More exciting updates coming soon!
#GameDev #DevLog -
Solid dev update this week โ the progress on AI pathfinding and NPC logic is really starting to show. You can feel the difference when navigating combat zones now. Everything feels tighter, less random, and way more immersive.
Also loving the new polish on weapon balancing. Shotgun and pulse rifle tweaks were
โ way more satisfying without being broken. Great to see feedback getting acted on so quickly.
Canโt wait to test the new zone mechanics teased for next sprint. Undeads is slowly becoming something that actually rewards tactical play over button mashing โ and thatโs a big win.
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๐ง These dev updates are getting stronger โ love how transparent the team is about bugs, fixes, and whatโs in the pipeline.
๏ธ AI pathfinding improvements were much needed. Watching NPCs navigate without getting stuck in corners or spamming one path loop is a huge QoL win. Plus, the stamina tweaks finally bring more pacing to PvE fights.
Shoutout to the team for keeping the community loop tight. Weekly updates like this build real trust. Excited to see how the new features land next week โ especially if that new crafting system rumor is true.