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  1. Home
  2. Project Backstage
  3. ๐Ÿš€ Weekly Dev Update July 28 - Aug 1, 2025 ๐Ÿ—“๏ธ

๐Ÿš€ Weekly Dev Update July 28 - Aug 1, 2025 ๐Ÿ—“๏ธ

Scheduled Pinned Locked Moved Project Backstage
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  • edE Offline
    edE Offline
    ed
    wrote on last edited by
    #1

    5226486084517622910.jpg

    ๐ŸŽฎ Game Design:
    โœ… Done: Monetization ๐Ÿ’ฐ
    ๐Ÿ› ๏ธ In Progress: Polishing weapons ๐Ÿ”ซ, localization ๐ŸŒ, affixes โšก

    ๐Ÿ’ป Client Dev:
    โœ… Done: Scattering mechanics โœจ, tooltips โ„น๏ธ, sound effects ๐Ÿ”Š, character selection fixes ๐Ÿ”„
    ๐Ÿ› ๏ธ In Progress: Affixes ๐Ÿ“Š, LightNetLib integration ๐Ÿ”Œ, FTUE localization ๐Ÿ†•

    ๐Ÿ–ฅ๏ธ Server Dev:
    โœ… Done: Resist/damage/restore affixes ๐Ÿ›ก๏ธโš”๏ธโค๏ธ, electro damage rework โšก
    ๐Ÿ› ๏ธ In Progress: Bug fixes ๐Ÿž, sync improvements โฑ๏ธ

    ๐Ÿ”ง Backend:
    โœ… Done: AWS review โ˜๏ธ, affix/config fixes ๐Ÿ› ๏ธ, explosion mechanics ๐Ÿ’ฅ
    ๐Ÿ› ๏ธ In Progress: More tuning โš™๏ธ

    ๐ŸŽจ Art & Animation:
    โœ… Done: New Blade_Attack combo โš”๏ธ, skin fixes ๐ŸŽญ, map details ๐Ÿ—บ๏ธ
    ๐Ÿ› ๏ธ In Progress: Farm/swamp zone reviews ๐ŸŒพ๐ŸŠ

    ๐Ÿ–Œ๏ธ UI/UX:
    โœ… Done: Weapon spread concepts ๐Ÿ”ซโœจ
    ๐Ÿ› ๏ธ In Progress: Finalizing designs ๐ŸŽจ

    ๐Ÿ”ฅ More exciting updates coming soon!
    #GameDev #DevLog ๐Ÿš€๐ŸŽฎ

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    • J Offline
      J Offline
      jacson4
      wrote on last edited by
      #2

      ๐Ÿ”ฅ Solid dev update this week โ€” the progress on AI pathfinding and NPC logic is really starting to show. You can feel the difference when navigating combat zones now. Everything feels tighter, less random, and way more immersive.
      ๐ŸŽฎ Also loving the new polish on weapon balancing. Shotgun and pulse rifle tweaks were ๐Ÿ”ฅ โ€” way more satisfying without being broken. Great to see feedback getting acted on so quickly.
      ๐Ÿ‘€ Canโ€™t wait to test the new zone mechanics teased for next sprint. Undeads is slowly becoming something that actually rewards tactical play over button mashing โ€” and thatโ€™s a big win.

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      • N Offline
        N Offline
        Nahid10
        wrote on last edited by
        #3

        ๐Ÿง  These dev updates are getting stronger โ€” love how transparent the team is about bugs, fixes, and whatโ€™s in the pipeline.
        โš™๏ธ AI pathfinding improvements were much needed. Watching NPCs navigate without getting stuck in corners or spamming one path loop is a huge QoL win. Plus, the stamina tweaks finally bring more pacing to PvE fights.
        ๐Ÿ’ฌ Shoutout to the team for keeping the community loop tight. Weekly updates like this build real trust. Excited to see how the new features land next week โ€” especially if that new crafting system rumor is true.

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