A Troubled Launch, Layoffs, and Growing Internal Conflict
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When a game flops, it’s rarely just one reason.
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Leadership blaming outside factors =
most of the time. -
Sounds more like management issues than sabotage tbh.
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Low ratings don’t come out of nowhere.
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Layoffs + lawsuits usually tell the real story.
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Transparency would’ve helped way earlier.
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Seen this pattern too many times in gaming lately.
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Players don’t care about excuses, only the product.
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Reputation damage > short-term PR spin.
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Studios need accountability, not scapegoats.
