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  1. Home
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  3. 2025 Was the Year Apps Finally Beat Games

2025 Was the Year Apps Finally Beat Games

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  • bonkB Offline
    bonkB Offline
    bonk
    wrote last edited by
    #1

    4335ef44-7621-4019-b6ae-6213275fa8df-image.png

    In 2025, a historic shift occurred in the mobile economy: consumers spent more money on non-game mobile apps than on games for the first time globally. According to Sensor Tower, worldwide app spending reached roughly $85 billion, growing 21% year over year and nearly tripling compared to five years ago.

    This milestone signals a structural change in how people use their phones. Mobile is no longer just about entertainment — it’s about utility, productivity, and daily problem-solving. As apps become more deeply embedded in work, creativity, and communication, consumer willingness to pay has followed.

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    • chainsniffC Offline
      chainsniffC Offline
      chainsniff
      wrote last edited by
      #2

      kinda wild how fast games fell off once ppl realized their phone could actually be useful

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