🚧 Weekly Development Update
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Client
Done
(no new completions this cycle)In Progress
Drones client infrastructure – Factory, Prefab, Pool, Entity Components
Hip fire – animation & gameplay logic
Game Server
Done
(no new completions this cycle)In Progress
Drones infrastructure – Service, Handler, Pool, Entity Components
Hip fire logic sync – ensure consistent server-side handling
Sync hip fire animation – align visuals with gameplay
Bug fix – stamina & thirst currently can kill player unexpectedly
Next Focus
Finalize drones infrastructure across client & server.
Lock in hip fire logic & animation syncing.
Patch stamina/thirst bug to prevent accidental player deaths.
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Looking forward to finale beta