New Game Soon Undeads Fighters?? Just saw it on official page
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Base Under Siege — Recruit, Upgrade, Survive the Zombie Waves 🧟
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The rules are simple: hold the base, save survivors, and outlast the horde.
Wave-based survival: Each level brings tougher, faster, and more diverse zombies. Rescue & recruit: Find new survivors and build a squad to boost your odds. Auto-combat squad: Team members auto-shoot nearby enemies — you handle macro calls. Deep progression: Upgrade the base, level up team members, and kit them with better weapons. Tactical choices: Who do you rescue first? Which upgrades now, which later? Your calls decide the run.
TL;DR: Save people, stack firepower, and turn your base into a last-stand fortress.
Who’s ready to micromanage the apocalypse? -
Wave-based survival games always hit differently when there’s a solid mix of strategy and progression, and this one seems to nail it. The rescue-and-recruit mechanic adds way more depth than just “shoot the zombies” — now you’re making real trade-offs between growing your squad and keeping the base intact.I like the auto-combat squad approach too. It frees you up to focus on macro calls — deciding when to repair, when to upgrade weapons, and who gets the next big gear drop. That’s the kind of layered gameplay that keeps runs fresh.If the difficulty curve is tuned right, the decision of which upgrades to prioritize (base defense vs. squad firepower) could make every playthrough feel unique. Definitely sounds like one to sink some serious time into.
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The “rescue first or upgrade first” dilemma is such a clever tension point — do you gamble on finding a high-value survivor early, or play it safe and shore up defenses before the next wave hits? That kind of tactical choice can make or break a run, especially in late-game zombie rushes.Upgrading both the base and individual squad members keeps progression satisfying on multiple fronts. And with each wave getting tougher and more varied, you’ll probably need to mix specialist loadouts (snipers, shotgunners, etc.) with generalist fighters to stay alive.If the devs keep adding enemy variety, new survivor classes, and maybe even co-op down the line, this could become a seriously addictive last-stand fortress sim.