🚨🎴 Project O: A Mobile TCG With Teeth (and Pooh Bear in Battle Armor)
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Immutable + Koin Games just pulled back the curtain on Project O, a fast-paced, strategy-first trading card game built for mobile. Think: the brain-burning depth of a classic card battler — compressed into 7–9 minute skirmishes you can play on the train.
What Makes It Different
Quickfire matches → Simultaneous turns, 13-card decks, 3 lanes.
Cross-IP roster → Winnie the Pooh, Queen of Hearts, Robin & Boots… all remixed into a brand-new competitive universe.
Mobile-first flow → Designed for midcore players who want depth without the 30-minute grind.
The Collecting Side
This isn’t just “digital Hearthstone.” Project O leans into being the first gamified digital collector platform:
Limited print runs & graded digital cards.
Loot-boxes and “pack battles” (yep, literally competing with your unopened packs).
Collector-only tournaments + marketplace tracking.
On-chain card ownership powered by Immutable → every card verifiably yours.
Imagine Pokémon TCG rarity meets CS:GO skin economy — but all native to your phone.
️ The Brains Behind It
Koin Games’ team isn’t small potatoes — veterans of Candy Crush, Apex Legends, EverQuest, Solitaire, Deer Hunter (combined: 1B players, $5B revenue).
Immutable backs it with its Passport wallet, Play growth tools, and Chain infra, making Project O both a game and a Web3 economy.️ The Competition
Going head-to-head with: Hearthstone, Pokémon TCG Live, Marvel Snap.
But adding collector economy + cross-IP collaborations as its differentiator.
Robbie Ferguson (Immutable cofounder) calls it:
“A new generation of AAA Web2 games that seamlessly integrate digital ownership in a way that excites all gamers.”
TL;DR: Project O is Marvel Snap with collector flex, digital scarcity, and Pooh Bear as a possible raid boss.