Diablo IV Healing, Defense & Seasonal Challenges Revamped
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Season 11 PTR also introduces:Defense & Toughness – New stat summarizes average defense; Armor & Resistances now use diminishing returns. Physical Damage resistance added.
Healing & Potions – Potion capacity capped at 4, instant percentage-based heals, slow potion regeneration, and Fortify reworked into a Life reservoir mechanic.
Lesser Evils & Divine Gifts – Seasonal invasions of Duriel, Belial, Andariel, and Azmodan. Divine Gifts grant unique bonuses and challenges, including Corrupted and Purified effects tied to rewards.
Players can engage with new world bosses, strategic item upgrades, and improved combat mechanics for a deeper endgame experience.
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Loving these PTR changes the new mechanics sound brutal in the best way possible. Time to test our builds against the Lesser Evils!

Season 11 is shaping up to be massive — new defense mechanics, potion overhauls, and divine invasions? This might be the most challenging endgame yet.
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