<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Lords of the Fallen 2 Has a Bigger Problem Than Armor Designs]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1778136089526-f8ac0b50-871b-4867-9d84-5d627bb3ebe3-image.png" alt="f8ac0b50-871b-4867-9d84-5d627bb3ebe3-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">The controversy around Lords of the Fallen 2's female armor reveal is drawing attention, but it points to a deeper question about the game's development that is worth examining more closely. CI Games appears to be making a deliberate strategic choice to outsource creative direction to internet fan communities and sponsored content creators — a fundamentally different approach from the player feedback loop that helped the 2023 Lords of the Fallen reboot become a genuinely good game. That earlier title launched with bugs and balancing issues but was steadily improved over months of updates based on player feedback, eventually earning a strong reputation in the soulslike genre. That kind of iterative polish is not the same thing as letting online sentiment drive aesthetic and creative vision from the ground up, and the distinction matters enormously for whether a game ends up with a coherent identity or a fragmented one built by committee.</p>
<p dir="auto">CI Games is also navigating this with an additional layer of reputational complexity. CEO Marek Tyminski has made headlines not just for his comments about character design but for publicly criticizing former CI Games developers on social media — an unusual and damaging move that signals internal tensions and raises questions about the studio's culture heading into a major release. Lords of the Fallen 2 is targeting a late summer 2026 launch, which is not far off, and it is unlikely that any of the more controversial elements will be meaningfully changed at this stage of development. The 2023 reboot proved that CI Games can make a genuinely competitive soulslike capable of giving FromSoftware real competition — but that potential will be harder to realize if the studio's public image continues to generate controversy that overshadows the actual game.</p>
]]></description><link>https://undeads.com/forum/topic/19611/lords-of-the-fallen-2-has-a-bigger-problem-than-armor-designs</link><generator>RSS for Node</generator><lastBuildDate>Thu, 07 May 2026 20:40:44 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/19611.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 07 May 2026 06:41:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Lords of the Fallen 2 Has a Bigger Problem Than Armor Designs on Thu, 07 May 2026 08:23:26 GMT]]></title><description><![CDATA[<p dir="auto">CI Games revealed armor that makes the soulslike community question whether it provides any physical protection whatsoever</p>
]]></description><link>https://undeads.com/forum/post/54429</link><guid isPermaLink="true">https://undeads.com/forum/post/54429</guid><dc:creator><![CDATA[encrypted]]></dc:creator><pubDate>Thu, 07 May 2026 08:23:26 GMT</pubDate></item></channel></rss>